HyperWorks Desktop

*SetImplicitGraphicDefault()

Sets the default state of the MDL model's implicit graphics.

*SetImplicitGraphicDefault()

Sets the default state of the MDL model's implicit graphics.

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*SetImplicitGraphicDefault()

Sets the default state of the MDL model's implicit graphics.

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Syntax

*SetImplicitGraphicDefault(entity type, visible, zoom, scale)

Arguments

Names

Description

 

entity type

The entity type, such as points, bodies, or joints.

 

visible

Determines if the graphics are visible or not visible:

1 = on
0 = off

 

zoom

Allows you to change the size of the graphic.

1 = Graphic size changes when using zoom.
0 = Graphic remains the same size relative to the screen.

 

scale

The size of the graphic.

Example

*Id("MotionView", 5, x)

*BeginModelDefaults()

   *SetImplicitGraphicDefault("Implicits", 1, 1, 100)

   *SetImplicitGraphicDefault("Points", 1, 1, 100)

   *SetImplicitGraphicDefault("Bodies", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_BallJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_RevJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_TransJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_UJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_InlineJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_FixedJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_InPlaneJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_CylJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_PlanarJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_CVJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_AtPointJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_OrientJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_ParallelJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Joints_PerpendicularJoints", 1, 1, 100)

   *SetImplicitGraphicDefault("Couplers", 1, 1, 100)

   *SetImplicitGraphicDefault("Bushings", 1, 1, 100)

   *SetImplicitGraphicDefault("SpringDampers", 1, 1, 100)

   *SetImplicitGraphicDefault("SpringDampers_CoilSprings", 1, 1, 100)

   *SetImplicitGraphicDefault("SpringDampers_TorsionSprings", 1, 1, 100)

   *SetImplicitGraphicDefault("Beams", 1, 1, 100)

   *SetImplicitGraphicDefault("PolyBeams", 1, 1, 100)

   *SetImplicitGraphicDefault("Forces", 1, 1, 100)

   *SetImplicitGraphicDefault("Forces_ActionOnlyForces", 1, 1, 100)

   *SetImplicitGraphicDefault("Forces_ActionOnlyForces_TransForces", 1, 1,
                              100)

   *SetImplicitGraphicDefault("Forces_ActionOnlyForces_RotForces", 1, 1, 100)

   *SetImplicitGraphicDefault("Forces_ActionOnlyForces_TransRotForces", 1, 1,
                              100)

   *SetImplicitGraphicDefault("Forces_ActionReactionForces", 1, 1, 100)

   *SetImplicitGraphicDefault("Forces_ActionReactionForces_TransForces", 1,
                              1, 100)

   *SetImplicitGraphicDefault("Forces_ActionReactionForces_RotForces", 1, 1,
                              100)

*SetImplicitGraphicDefault("Forces_ActionReactionForces_TransRotationForces",
                          1, 1, 100)

   *SetImplicitGraphicDefault("Forces_ActionReactionForces_LOATransForces",
                              1, 1, 100)

     *SetImplicitGraphicDefault("Forces_ActionReactionForces_SingleCompRotForces",
                          1,  1, 100)

   *SetImplicitGraphicDefault("Motions", 0, 0, 100)

   *SetImplicitGraphicDefault("Motions_RotMotions", 0, 0, 100)

   *SetImplicitGraphicDefault("Motions_TransMotions", 0, 0, 100)

*EndModelDefaults()

Application

MotionView.

Context

*BeginModelDefaults()

Comments

Setting the defaults for a "parent" also sets all "child" entities.  For example, setting joints sets all joint types.

See also

 

List of Preference Statements