Sets the default state of the MDL model's implicit graphics.
*SetImplicitGraphicDefault()Sets the default state of the MDL model's implicit graphics. |
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*SetImplicitGraphicDefault()Sets the default state of the MDL model's implicit graphics. |
Syntax |
*SetImplicitGraphicDefault(entity type, visible, zoom, scale) |
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Arguments |
Names |
Description |
entity type |
The entity type, such as points, bodies, or joints. |
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visible |
Determines if the graphics are visible or not visible: 1 = on |
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zoom |
Allows you to change the size of the graphic. 1 = Graphic size changes when using zoom. |
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scale |
The size of the graphic. |
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Example |
*Id("MotionView", 5, x) *BeginModelDefaults() *SetImplicitGraphicDefault("Implicits", 1, 1, 100) *SetImplicitGraphicDefault("Points", 1, 1, 100) *SetImplicitGraphicDefault("Bodies", 1, 1, 100) *SetImplicitGraphicDefault("Joints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_BallJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_RevJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_TransJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_UJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_InlineJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_FixedJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_InPlaneJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_CylJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_PlanarJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_CVJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_AtPointJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_OrientJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_ParallelJoints", 1, 1, 100) *SetImplicitGraphicDefault("Joints_PerpendicularJoints", 1, 1, 100) *SetImplicitGraphicDefault("Couplers", 1, 1, 100) *SetImplicitGraphicDefault("Bushings", 1, 1, 100) *SetImplicitGraphicDefault("SpringDampers", 1, 1, 100) *SetImplicitGraphicDefault("SpringDampers_CoilSprings", 1, 1, 100) *SetImplicitGraphicDefault("SpringDampers_TorsionSprings", 1, 1, 100) *SetImplicitGraphicDefault("Beams", 1, 1, 100) *SetImplicitGraphicDefault("PolyBeams", 1, 1, 100) *SetImplicitGraphicDefault("Forces", 1, 1, 100) *SetImplicitGraphicDefault("Forces_ActionOnlyForces", 1, 1, 100) *SetImplicitGraphicDefault("Forces_ActionOnlyForces_TransForces", 1, 1, *SetImplicitGraphicDefault("Forces_ActionOnlyForces_RotForces", 1, 1, 100) *SetImplicitGraphicDefault("Forces_ActionOnlyForces_TransRotForces", 1, 1, *SetImplicitGraphicDefault("Forces_ActionReactionForces", 1, 1, 100) *SetImplicitGraphicDefault("Forces_ActionReactionForces_TransForces", 1, *SetImplicitGraphicDefault("Forces_ActionReactionForces_RotForces", 1, 1, *SetImplicitGraphicDefault("Forces_ActionReactionForces_TransRotationForces", *SetImplicitGraphicDefault("Forces_ActionReactionForces_LOATransForces", *SetImplicitGraphicDefault("Forces_ActionReactionForces_SingleCompRotForces", *SetImplicitGraphicDefault("Motions", 0, 0, 100) *SetImplicitGraphicDefault("Motions_RotMotions", 0, 0, 100) *SetImplicitGraphicDefault("Motions_TransMotions", 0, 0, 100) *EndModelDefaults() |
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Application |
MotionView. |
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Context |
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Comments |
Setting the defaults for a "parent" also sets all "child" entities. For example, setting joints sets all joint types. |
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See also |
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