The graphics engine treats each HyperMesh component as an independent unit. This feature allows you to assign a set of display attributes to each component of your model that determines how each component is displayed. The display attributes that you can assign to each component are:
Icon |
Name |
Description |
|
Wireframe |
Element edges display with lines. |
|
Hidden Line |
The element displays as a filled polygon. |
|
Hidden Line with Mesh Lines |
The element displays as a filled polygon with the edges drawn in mesh line color. |
|
Hidden Line with Feature Lines |
The element displays as a filled polygon with the "feature" edges drawn in mesh line color. |
|
Transparent |
The element displays as a filled transparent polygon. |
Display attributes can be applied to all components by using the wireframe elements and shaded elements toolbar buttons. They can be applied to individual components or sets of components through the Visual Attributes panel. Access this panel by x.
User Features of the Graphics Engine