::hwat::math::ConvertMatrixToRotations - Convert a cosine matrix into three successive rotations.
::hwat::math::ConvertMatrixToRotations d_MatrixList
d_MatrixList |
The list contains 9 elements – 3 rotation components for X, Y, and Z respectively |
{} – matrix is not valid.
1 – matrix appears to be valid.The ordered rotation list: {rotX rotY rotZ} on success
rotX – rotation X component
rotY – rotation Y component
rotZ – rotation Z component
{} on failure (matrix is not valid transform matrix).
::hwat::math::ConvertMatrixToRotations $theMatrixList
The rotation order is always X, then Y, and then Z.
::hwat::math::CheckTransformMatrix
::hwat::math::CheckReflection,
::hwat::math::IsIdentityMatrix