This subpanel creates solids by dragging surfaces along a vector.
Eight inputs are required to create a solid using this method:
- | Solid faces can be selected as input. |
• | The plane/vector defining the drag direction. If a vector is defined or selected, this represents the positive drag direction. If a plane is defined, the plane normal represents the positive drag direction. |
• | The Keep connectivity option maintains the connectivity of the input surfaces to any attached surfaces. If the input surface is part of a solid, this must be enabled. |
• | The merge solids at shared edges option applies when one or more input surfaces are attached to each other. This does not apply to single surface or unconnected surface selections. |
- | If disabled, a solid is created for each input surface, with shared faces created at the shared edge locations. |
- | If enabled, a single solid is created with merged faces created at the shared edge locations. |
• | The create in method, which defines the resulting solids' component organization. |
- | Specifying current component organizes the new solids and the selected surfaces to the current component. |
- | Specifying surfs component adds the new solids to the same component that the selected surfaces already belong to. The result is unpredictable if surfaces from different components become a part of the same solid. |
• | The distance defines the length to drag the surface along the vector. |
• | The direction of the drag. |
- | Drag + is defined using specified vector direction. |
- | Drag - is defined in the opposite direction. |
• | The inflate button creates a new solid from surfaces, by extruding the surface in both directions by half of the specified thickness. |