Several panels require that you define a plane or a vector (direction) to perform a certain function. For example, the Translate panel requires that you define the direction of translation, while the Reflect panel requires a plane for the creation of the mirror images of the entities selected.
HyperForm takes advantage of the following principle: a plane can be defined with a vector (the plane is normal to the vector specified), just as a vector can be defined with a plane (the vector is normal to the plane specified). Either can be defined via the plane and vector selector — a group of buttons that work in concert to define planes or vectors, as needed:
The Plane and vector selector.
This selector is broken down into the following items. Note, however, that not every item appears at all times; only the items necessary for the current function will display.
Option |
Description |
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switch |
The switch is used to select the method for defining the plane or vector. The options available are:
Double-click a node’s button (N1, N2, or N3, or B) to type in coordinates rather than selecting existing nodes in your model. |
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B (base node) |
Use this selector to define the base node — the point in space where the vector or plane is located. For example, selecting a plane of projection using the x-axis does not define the location of the plane entirely. A base node provides the extra information. Note that when using the N1, N2, N3 option, HyperMesh uses N1 as a default base node if no other base node is specified. |
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reset |
Allows you to clear your selection (vector, N1,N2,N3 and base). |
Note: | Some selectors may resemble the plane and vector selector, but serve a different purpose. For example, the following selector displays in the Position and Linear Solid panels: |
This selector is used in these panels to map entities from one location to another.