Morph constraint entities are used to restrict the movement of nodes during morphing operations. The following types of morph constraints can be applied to any node: fixed, cluster, along vector, on plane, along line, on surface, and on elements. Morph constraints are shown under the MorphingCoinstraint folder within the Model browser.
Morph constraints have a display state, on or off, which controls the display of a morph constraint in the graphics area. The display state of a morph constraint can be controlled using the icon next to the morph constraint entity in the Model browser.
Morph constrains do not have active or export states.
The following panels can be used to create and edit morph constraints:
See Also:
The Domains and Handles Concept