Shell models are models that are made up primarily of shell elements, namely, quads, and trias. In general, a shell model represents many parts, each with numerous features such as holes and edges, and connected together using 1D elements such as bars and rigids. HyperMorph is designed to make it easy to change the size and shapes of the shell model features. This is done using one of the following methods:
• | Moving the handles on the part to new locations |
• | Moving the global handles around the parts to new locations |
• | Altering the radius or curvature of curved edges of the parts, or mapping the nodes of a part to line or surface data |
For most models you only need to create 2D domains for the entire part, but you can also add a global domain and global handles for shape alterations of a general nature.
See Also:
The Domains and Handles Concept