HyperMesh and BatchMesher

Creating Animations

Creating Animations

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Creating Animations

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The animation functions allow you to view your model structure in motion.  The three types of animation include:

Linear

Linear animation creates and displays an animation sequence that starts with the original position of the structure and ends with the fully deformed position of the structure.  An appropriate number of frames are linearly interpolated between the first and the last positions.  Linear animation is usually selected when results are from a static analysis.  Linear animation sequences are generated in the Deformed panel.

Modal

Modal animation creates and displays an animation sequence that starts and ends with the original position of the structure.  The deforming frames are calculated based on a sinusoidal function.  Modal animation is most useful for displaying mode shapes.  Modal animation sequences are generated in the Deformed panel.

Transient

Transient animation displays the structure in its timestep positions as calculated by the analysis code.  Transient animation is used to animate the transient response of a structure.  Transient animation sequences are generated in the Transient panel.

The selected simulations must include a data type that contains nodal displacement records in order to create an animation sequence.  HyperMesh calculates the deformed geometry of the structure from the data contained within the nodal displacement records.  For linear and modal animation, HyperMesh uses only one simulation and this simulation must include a data type that contains nodal displacement records.  For transient animation, HyperMesh uses a range of simulations.  In this case, each of the simulations used in the animation sequence must include a data type that contains nodal displacement records.

 

 

See Also:

Post-Processing Analysis

Deformed panel

Transient panel