Beamsection entities store 1D beam cross-section data. Beamsections can be created from geometry, elements, or from solver standard sections (that is, I-Sections, H-Sections, and so on). The following beamsections can be defined; Generic sections, Shell sections, Solid sections, and Standard sections.
All sections can be created and modified in HyperBeam. Generic sections and Standard sections can also be created in the Model browser and modified in the Entity Editor.
Use Generic sections to define sections without defining actual cross-section geometry. Areas, inertias, centroids, and other coefficients are supported directly through spreadsheet data entry of values.
Use Shell sections to define thin cross-sections with geometric lines or 1D elements. Once the cross-section is created, it can be further edited in HyperBeam.
Use Solid sections to define solid cross-sections with surfaces, lines that form a closed loop, or 2D elements. Once the cross-section is created it can be further edited in HyperBeam.
Use Standard sections to define solver supported cross-sections. Each supported solver interface has a library of supported solver cross-sections. For standards sections, only the dimensions of the section are necessary as input.
On import, each 1D beam property card within a solver deck is automatically imported as a beamsection entity and a property entity with associated beamsection. The beamsection entity holds the 1D beam section data (A, I, and so on..., and/or Dimensions) and is associated to the property entity which has a 1D property card image. The beamsection association to a property is what transfers the 1D section data to the 1D property solver card for export. Editing of all 1D beam section data is accomplished through HyperBeam.
The following panels can be used to create and edit beamsections:
The data names associated with beamsections can be found in the data names section of the HyperMesh Reference Guide.