A surface mesh or "shell mesh" represents model parts that are relatively two-dimensional, such as sheet metal or a hollow plastic cowl or case. In addition, surface meshes placed on the outer faces of solid objects are used as a baseline mapping point when creating more complex 3D meshes (the quality of a 3D mesh largely depends on the quality of the 2D mesh from which it is generated).
Three-noded trias, four-noded quads, six-noded trias, and eight-noded quads can all be built in HyperMesh. These two-dimensional elements can be built in any of the following panels:
Builds elements on surfaces according to your specifications. Builds 2D (optionally 3D) simplified meshes of existing complex models. Builds elements on conic or cylindrical surfaces. Builds elements by dragging a line, row of nodes, or group of elements along a vector. Builds elements by hand. Builds elements by offsetting a group of elements in the direction of their normals. Builds elements by dragging a line or group of elements along or about a control line. Builds elements on square or trimmed planar surfaces. Builds elements between two rows of nodes, a row of nodes and a line, or two lines. Builds elements on spherical surfaces. Builds elements by spinning a line, row of nodes, or group of elements about a vector. Builds elements that lie on a surface defined by lines. Builds elements on toroidal surfaces. |
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