HyperMesh includes some alternate methods of calculating certain element types. These apply only to quads or rectangular faces of solids, and only include alternate checks for Aspect Ratio, Skew, Taper, and Warpage.
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Check |
Description |
Aspect Ratio |
ratio1 = V1/H1 ratio2 = V2/H2 Skew value is larger of ratio1 or ratio2. |
Skew |
First, HyperMesh constructs lines connecting the midpoints of each edge of the quad (dotted in the picture below). Next, HyperMesh constructs a third line (green in the picture below) perpendicular to one of the initial lines, then finds the angle between this third line and the remaining initial line--with which is it most likely not perpendicular, unless the quad is a perfect rectangle. α is the skew (angle) value. |
Taper |
First, the quad’s nodes are projected to plane defined by the orthonormal vectors U-V found as follows: Z = X × Y V = Z × X U = X In HyperMesh Taper angle is defined as: . The optimal value is 0°, and a generally acceptable limit is. <= 30°. The The ultimate limit, which the Taper angle cannot exceed is 45°. |
Warpage |
This check applies only to quads or rectangular faces of solids. Warpage = 100 * h / max { Li }, where h is the minimum distance between the diagonals. |
See Also:
How Element Quality is Calculated