HyperMesh and BatchMesher

Permute Panel

Permute Panel

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Permute Panel

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Location:   Tool page

 

Use the Permute panel to switch coordinates of model entities in the global coordinate system. To undo a permutation, permute again without changing the selection or settings.

permute1

In this screenshot, all elements are selected.

standard_arrow_beforeafter

permute2

The selected coordinates have been permuted

 

Subpanels and Inputs


There are no subpanels on the Permute panel. All inputs and command buttons are located on the main panel.

 

Panel Inputs

Input

Action

entity selector

Used to select entities for permutation.

Valid entity types include nodes, elements, components, lines, solids, surfaces, and points.

x <-> y

Permuting with this option exchanges the selected entities’ X and Y coordinates.  For example, a node located at coordinates (45,20,15) would move to (20,45,15).

x <-> z

Permuting with this option exchanges the selected entities’ X and Z coordinates.

y <-> z

Permuting with this option exchanges the selected entities’ Y and Z coordinates.

 

Command buttons

The following action buttons appear:

Button

Action

permute

Performs the specified permutation.

return

Finalizes the permutation and exits the panel.

 

 

See Also:

Entity Selector

An Alphabetical List of HyperMesh Panels

An Alphabetical List of HyperForm Panels

*permutemark()