Location: Tool page
Use the Permute panel to switch coordinates of model entities in the global coordinate system. To undo a permutation, permute again without changing the selection or settings.
In this screenshot, all elements are selected. |
The selected coordinates have been permuted |
There are no subpanels on the Permute panel. All inputs and command buttons are located on the main panel.
Input |
Action |
entity selector |
Used to select entities for permutation. Valid entity types include nodes, elements, components, lines, solids, surfaces, and points. |
x <-> y |
Permuting with this option exchanges the selected entities’ X and Y coordinates. For example, a node located at coordinates (45,20,15) would move to (20,45,15). |
x <-> z |
Permuting with this option exchanges the selected entities’ X and Z coordinates. |
y <-> z |
Permuting with this option exchanges the selected entities’ Y and Z coordinates. |
The following action buttons appear:
Button |
Action |
permute |
Performs the specified permutation. |
return |
Finalizes the permutation and exits the panel. |
An Alphabetical List of HyperMesh Panels