Location: 2D page
Use the Spheres panel to create a spherical surface and/or mesh.
Examples
Creating a full spherical surface
Center is selected.
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The sphere is created.
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Using the four points option
Nodes are selected.
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The sphere is created.
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Using the user-controlled option
Points are selected.
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The sphere is created.
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Subpanels and Inputs
The Spheres panel contains the following subpanels and command buttons:
Panel Inputs
Input
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Action
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center
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Select a point for the center of the sphere.
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meshing options
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• | mesh, keep surf: creates a surface from the selected entities and then generates a mesh on the created surface. The created surface is retained along with the mesh. |
• | mesh, dele surf: creates a surface from the selected entities and then generates a mesh on the created surface. The created surface is then deleted and only the corresponding mesh is retained. |
• | mesh w/o surf: This option creates a mesh between the selected entities using linear interpolation without creating a surface. |
• | surface only: creates a surface from selected entities, but does not create a mesh. You can use the resulting surface to perform any desired geometry cleanup functions or automeshing. |
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radius
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Enter the value for the radius of the sphere.
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Panel Inputs
Input
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Action
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node list
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Select a point for the center of the sphere.
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meshing options
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• | mesh, keep surf: creates a surface from the selected entities and then generates a mesh on the created surface. The created surface is retained along with the mesh. |
• | mesh, dele surf: creates a surface from the selected entities and then generates a mesh on the created surface. The created surface is then deleted and only the corresponding mesh is retained. |
• | mesh w/o surf: This option creates a mesh between the selected entities using linear interpolation without creating a surface. |
• | surface only: creates a surface from selected entities, but does not create a mesh. You can use the resulting surface to perform any desired geometry cleanup functions or automeshing. |
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Panel Inputs
Input
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Action
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center
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Select a point for the center of the sphere.
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r
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Pick the nodes that represent the point.
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angle
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Pick the nodes that represent the point.
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angle type
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The angle type determines how the angle node orients the sphere.
theta: zero degrees for theta starts on the vector created by center to angle and theta spins in the plane created by center, r, and angle. Theta follows the right-hand rule, and starts at the normal of the plane created by the three selected nodes.
Phi: follows the right-hand rule. Phi follows the vector created by center to r and spins in the plane created by center, r, and angle.
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meshing options
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• | mesh, keep surf: creates a surface from the selected entities and then generates a mesh on the created surface. The created surface is retained along with the mesh. |
• | mesh, dele surf: creates a surface from the selected entities and then generates a mesh on the created surface. The created surface is then deleted and only the corresponding mesh is retained. |
• | mesh w/o surf: This option creates a mesh between the selected entities using linear interpolation without creating a surface. |
• | surface only: creates a surface from selected entities, but does not create a mesh. You can use the resulting surface to perform any desired geometry cleanup functions or automeshing. |
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The following action buttons appear throughout the subpanels:
Input
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Action
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create
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Creates the sphere.
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reject
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Reverts the most recent changes.
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return
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Exits the panel.
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See Also:
An Alphabetical List of HyperMesh Panels