HyperMesh and BatchMesher

Spheres Panel

Spheres Panel

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Spheres Panel

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Location:   2D page

 

Use the Spheres panel to create a spherical surface and/or mesh.

 

Examples


Creating a full spherical surface

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Center is selected.

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The sphere is created.

 

 

Using the four points option

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Nodes are selected.

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The sphere is created.

 

 

Using the user-controlled option

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Points are selected.

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The sphere is created.

 

 

Subpanels and Inputs


The Spheres panel contains the following subpanels and command buttons:

hmtoggle_arrow1Full Sphere

Panel Inputs

Input

Action

center

Select a point for the center of the sphere.

meshing options

mesh, keep surf: creates a surface from the selected entities and then generates a mesh on the created surface.  The created surface is retained along with the mesh.
mesh, dele surf: creates a surface from the selected entities and then generates a mesh on the created surface.  The created surface is then deleted and only the corresponding mesh is retained.
mesh w/o surf: This option creates a mesh between the selected entities using linear interpolation without creating a surface.
surface only: creates a surface from selected entities, but does not create a mesh.  You can use the resulting surface to perform any desired geometry cleanup functions or automeshing.

radius

Enter the value for the radius of the sphere.

 

hmtoggle_arrow1Four Points

Panel Inputs

Input

Action

node list

Select a point for the center of the sphere.

meshing options

mesh, keep surf: creates a surface from the selected entities and then generates a mesh on the created surface.  The created surface is retained along with the mesh.
mesh, dele surf: creates a surface from the selected entities and then generates a mesh on the created surface.  The created surface is then deleted and only the corresponding mesh is retained.
mesh w/o surf: This option creates a mesh between the selected entities using linear interpolation without creating a surface.
surface only: creates a surface from selected entities, but does not create a mesh.  You can use the resulting surface to perform any desired geometry cleanup functions or automeshing.  

 

hmtoggle_arrow1User Controlled

Panel Inputs

Input

Action

center

Select a point for the center of the sphere.

r

Pick the nodes that represent the point.

angle

Pick the nodes that represent the point.

angle type

The angle type determines how the angle node orients the sphere.

theta: zero degrees for theta starts on the vector created by center to angle and theta spins in the plane created by center, r, and angle.  Theta follows the right-hand rule, and starts at the normal of the plane created by the three selected nodes.

Phi: follows the right-hand rule.  Phi follows the vector created by center to r and spins in the plane created by center, r, and angle.

meshing options

mesh, keep surf: creates a surface from the selected entities and then generates a mesh on the created surface.  The created surface is retained along with the mesh.
mesh, dele surf: creates a surface from the selected entities and then generates a mesh on the created surface.  The created surface is then deleted and only the corresponding mesh is retained.
mesh w/o surf: This option creates a mesh between the selected entities using linear interpolation without creating a surface.
surface only: creates a surface from selected entities, but does not create a mesh.  You can use the resulting surface to perform any desired geometry cleanup functions or automeshing.  

 

hmtoggle_arrow1Command Buttons

The following action buttons appear throughout the subpanels:

Input

Action

create

Creates the sphere.

reject

Reverts the most recent changes.

return

Exits the panel.

 

 

 

See Also:

An Alphabetical List of HyperMesh Panels