HyperMesh and BatchMesher

Tags Panel

Tags Panel

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Tags Panel

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Location:   Tool page

 

Use the Tags panel to assign names to nodes, elements, lines, surfaces, points, and solids. An entity name is then used to reference the entity across multiple versions of the same model.

For example, if you have several designs for a control arm, the appropriate nodes in each model, are tagged, as well as the corresponding nodes on the subframe.  You can then write a macro that assembles the model by linking the components. This procedure automates the assembly process by allowing you to plug-in any compatible design for the control arm.

A tag consists of a label and a body, and must be assigned to an entity.  It is suggested that you use the body to specify the component (ControlArm) and the label for the location on that component (TopLeftSide). You may also use your own naming conventions.

In the graphics area, a tag displays as the text of the label, next to the corresponding entity. In the Display panel, it appears as label:body.

 

Subpanels and Inputs


The Tags panel contains the following subpanels and command buttons:

expand-green-10Create

Panel Inputs

Input

Action

entity selector

Select the entity to be tagged.

label by ID

Activate this option to generate a tag label from the entity ID.

Note:Once you select create, if duplicate entity IDs exist, the Duplicate tag message info dialog will display notifying you that, "The following XXX tag(s) already exist and hence could not have been created." You must enter a different label or body for the tag.

label=

Enter a label for the tag.

Note:This option will not be available if label by ID is activated.

body=

Enter the name of the body for the tag.

The combined number of characters for the label and body should not exceed 30 characters.

color

Choose a color for the tag.

tag text display:

Use the selector to determine what text will be associated with the tag when it is displayed in the graphics area. You can choose between label, body, label:body, or description.

tag icon display:

Use the selector to determine how the tag will appear when it is displayed in the graphics area. You can choose between text only, text and icon, or icon only.

 

expand-green-10Update

Panel Inputs

Input

Action

tag selector

Select the tag to update.

entity selector

Select the entity to be tagged.

label

Label for the tag.

body

Enter the name of the body for the tag.

The combined number of characters for the label and body should not exceed 30 characters.

color

Choose a color for the tag.

 

hmtoggle_arrow1Command Buttons

The following action buttons appear throughout the subpanels:

Button

Action

create

Create the new tag.

update

Update the changed tag.

review

Graphically review the selected tags.

reject

Revert the changes to the tag.

return

Exits the panel