HyperMesh and BatchMesher

Blocks Panel

Blocks Panel

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Blocks Panel

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Location:   Analysis page – Safety module

 

Use the Blocks panel to create and modify a block entity. Block entities are used in most crash solvers.

 

Panel Usage


You can select elements or nodes that fall inside the block, but they are not stored in the block entity. Blocks are characterized by name, color, and corner coordinate values. Blocks are always aligned to the x, y, and z axes.

blocks_panel

Blocks have the following parameters:

Block name
Color
Minimum (x, y, z)
Maximum (x, y, z)

 

Subpanels and Inputs


The Blocks panel contains the following subpanels and command buttons:

hmtoggle_arrow1Create

Panel Inputs

Input

Action

name

Enter the name of the block to create.

color

Determine a color for the collector.

card image

card image: Click the button to pick the desired card image.  Available options depend on the current solver profile.
card image same as: Select a collector that already uses the desired card image.
no card image: No card image is used.

global / local system

Choose whether to use the global coordinate system, or select a local one.

If you choose local, use the selector to choose the desired local system.

lower bound / upper bound

The nodes can be selected by clicking the lower and upper corner node collectors or by keying values in the x, y, z fields.

 

hmtoggle_arrow1Update

Panel Inputs

Input

Action

blocks

Select the block to update.

color

Determine a color for the collector.

card image

card image: Click the button to pick the desired card image.  Available options depend on the current solver profile.
card image same as: Select a collector that already uses the desired card image.
no card image: No card image is used.

global / local system

Choose whether to use the global coordinate system, or select a local one.

If you choose local, use the selector to choose the desired local system.

lower bound / upper bound

The nodes can be selected by clicking the lower and upper corner node collectors or by keying values in the x, y, z fields.

interactive update

When this checkbox is active, changes you make are applied as you make them, rather than waiting until you click the update button.

 

hmtoggle_arrow1Review

Panel Inputs

Input

Action

blocks

Select the block to update.

color

Determine a color for the collector.

entity option

Use the switch to choose what kind of entities to review.

All entities of the chosen type whose centers fall inside the upper and lower corners of.  the block are selected and highlighted.

Options include nodes, elems, points, lines, surfaces, solids, loads, equations, systems, vectors and connectors.

hmtoggle_arrow1Command Buttons

The following action buttons appear throughout the subpanels:

Button

Action

create

Creates a new block.

create/edit

Creates a new block and opens the relevant card image for editing.

update

Updates the block with the changed information.

save

Store the block's highlighted entities in memory.

review

All entities of the chosen type whose centers fall inside the upper and lower corners of the block are selected and highlighted

return

Exit the panel.