The Add Object panel allows you to add a graphical representation as an object to a specific component (part) or modify an existing object. This feature is only to be used for multi-body dynamics modeling (not FEA).
To access this panel, click on the Add Object button on the Tools toolbar, or select Add Object from the Tools menu.
Add Object panel
Each time you add an object to a model, it is added to the Added Objects list. The component with which the object will move is selected from the input collector or Choose From List dialog and is then added to the Move with column next to the corresponding object.
You can define the properties of the graphical object you are adding to a component (part) using the following options.
Add object from |
Select the graphic file (such as *.g) containing the object to be added to the model. You can either use the file browser to select the file or you can enter the name of the file path in the text field. You can input any file supported by HyperView’s readers. Valid file types are listed in the Input File dialog (click on the Files of type drop-down menu for a complete listing). |
Select object |
Allows you to select the object(s) to be added. Once the object(s) are selected, click Add to add them to the Added Object list. |
|
All |
Selects all the objects in the graphic file. |
|
Browse |
Opens the Choose From List dialog where you can select individual objects. Use the SHIFT or CTRL key to select multiple objects. |
Move object with |
Select the component with which you want the selected object(s) to move. You can either use the Component input collector to select a component by ID or click the expansion button and pick a component from the Choose From List dialog. |
Reference system |
The reference system is used for the positioning and transformation of an object. The numbers applied in the Position tab and Transform tab are relative to the reference system. The initial position and orientation of an added object are determined using the reference system. Once a component is selected, the available systems in that component are displayed in the list box. For MBD models, all the markers, LPRF, and global system are listed when a component (part) is selected. HyperView places the added object in the position and orientation of the selected system. |
Auto fit |
Adjusts the view so that the graphic and added object fit in the window. If this option is not selected, the view is not adjusted. |
Position tab |
Objects are positioned one at a time using origin, orientation, and scale values that are relative to the reference system. The following options allow you to translate, rotate, and scale an object: |
|
Origin |
Enter values to translate the object within its coordinate system. |
|
Orientation |
Enter values to rotate the object using Euler angles. |
|
Scale |
Enter values to scale the object three-dimensionally. |
|
Apply |
Applies your selections to the object and display them in the window. |
Transform tab |
During transformations, you can select multiple objects and transform them simultaneously. The following options allow you to translate an object along an offset vector or rotate an object using rotational delta values: |
|
Translate |
Enter offset values for X, Y, and Z. |
|
Rotate |
Enter the rotational delta values for RX, RY, or RZ. |
An object is added to the list.
The graphical object is added to the component (part). |
OR Click on the object on the screen.
Change the Origin settings for X, Y, and Z to translate the object within its coordinate system. OR Change the Orientation settings for RZ, RX, or RZ to rotate the object using Euler angles. OR Change the Scale settings for SX, SY, and SZ fields to scale the object three-dimensionally.
|
OR Click on the object in the HyperView window.
|
OR Click on the object in the HyperView window.
|