Block Format Keyword
/RWALL/LAGMUL - Lagrange Multiplier Rigid Wall
Description
Defines infinite plane rigid walls using the Lagrange multiplier method. This keyword is not available for SPMD computation.
Format
(1)
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(2)
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(3)
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(4)
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(5)
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(6)
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(7)
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(8)
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(9)
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(10)
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/RWALL/LAGMUL/type/rwal_ID/unit_ID
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rwal_title
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node_ID
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Slide
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grnd_ID1
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grnd_ID2
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Dsearch
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XM
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YM
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ZM
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Mass
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VX0
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VY0
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VZ0
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XM1
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YM1
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ZM1
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Blank Format
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Field
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Contents
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SI Unit Example
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type
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Rigid wall type keyword
(see table below)
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rwal_ID
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Rigid wall identifier
(Integer, maximum 10 digits)
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unit_ID
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Optional unit identifier
(Integer, maximum 10 digits)
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rwal_title
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Rigid wall title
(Character, maximum 100 characters)
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node_ID
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Node identifier (moving rigid wall)
(Integer)
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Slide
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Sliding flag
(Integer)
= 0: Sliding
= 1: Tied
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grnd_ID1
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Node group defining slave nodes to be added to the rigid wall
(Integer)
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grnd_ID2
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Node group defining slave nodes to be deleted from the rigid wall
(Integer)
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Dsearch
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Distance for slave search
(Real)
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XM
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X coordinate of M, if node_ID = 0
(Real)
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YM
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Y coordinate of M, if node_ID = 0
(Real)
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ZM
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Z coordinate of M, if node_ID = 0
(Real)
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Mass
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Mass of the rigid wall, if node_ID ≠ 0
(Real)
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VX0
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Initial velocity in X direction, if node_ID ≠ 0
(Real)
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VY0
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Initial velocity in Y direction, if node_ID ≠ 0
(Real)
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VZ0
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Initial velocity in Z direction, if node_ID ≠ 0
(Real)
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XM1
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X coordinate of M1
(Real)
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YM1
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Y coordinate of M1
(Real)
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ZM1
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Z coordinate of M1
(Real)
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Type
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Description
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PLANE
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plane
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Type
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Description
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Sketch
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PLANE
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MM1 defines the normal direction
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1. | The first input to define the rigid wall is the coordinates of one point M or a node_ID in case of moving rigid wall. |
2. | The next input is the coordinate of a point M1 and possibly a point M2 (in the case of a moving wall, M1 and M2 have the same motion as node_ID). |
3. | The slave nodes can be defined as a list by nodes and/or as the nodes that are initially at a distance less than Dsearch from the wall. |
4. | The defined nodes must have a non-zero mass. |
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See Also:
Implicit Features and Compatibility Information
Incompatible Kinematic Conditions in User's Guide