Block Format Keyword
/RWALL - Rigid Walls
Description
Defines the following types of rigid walls: Infinite Plane, Infinite Cylinder, Sphere and Parallelogram.
Format
(1)
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(2)
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(3)
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(4)
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(5)
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(6)
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(7)
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(8)
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(9)
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(10)
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/RWALL/type/rwall_ID/unit_ID
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rwall_title
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node_ID
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Slide
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grnd_ID1
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grnd_ID2
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Dsearch
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fric
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ffac
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ifq
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If node_ID = 0
(1)
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(2)
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(3)
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(4)
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(5)
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(6)
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(7)
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(8)
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(9)
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(10)
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XM
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YM
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ZM
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If node_ID ≠ 0
(1)
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(2)
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(3)
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(4)
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(5)
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(6)
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(7)
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(8)
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(9)
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(10)
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Mass
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VX0
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VY0
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VZ0
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|
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If type is Plane, Cyl, Paral.
(1)
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(2)
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(3)
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(4)
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(5)
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(6)
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(7)
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(8)
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(9)
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(10)
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XM1
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YM1
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ZM1
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If type is Paral.
(1)
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(2)
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(3)
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(4)
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(5)
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(6)
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(7)
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(8)
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(9)
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(10)
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XM2
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YM2
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ZM2
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Field
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Contents
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SI Unit Example
|
type
|
Rigid wall type keyword
(see table below)
|
|
rwall_ID
|
Rigid wall identifier
(Integer, maximum 10 digits)
|
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unit_ID
|
Optional unit identifier
(Integer, maximum 10 digits)
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rwall_title
|
Rigid wall title
(Character, maximum 100 characters)
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node_ID
|
Node identifier (moving rigid wall)
(Integer)
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Slide
|
Sliding flag
(Integer)
= 0: Sliding
= 1: Tied
= 2: Sliding with friction
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grnd_ID1
|
Node group defining slave nodes to be added to the rigid wall
(Integer)
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grnd_ID2
|
Node group defining slave nodes to be deleted from the rigid wall
(Integer)
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Dsearch
|
Distance for slave search
(Real)
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fric
|
Friction
(Real)
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|
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Diameter of the sphere
(Real)
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ffac
|
Filtering factor
Default = 0.0 (Real)
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ifq
|
Filtering flag (Comments 5 through 8)
Default = 0 (Integer)
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XM
|
X coordinate of M
(Real)
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YM
|
Y coordinate of M
(Real)
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ZM
|
Z coordinate of M
(Real)
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Mass
|
Mass of the rigid wall
(Real)
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VX0
|
Initial velocity in X direction
(Real)
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VY0
|
Initial velocity in Y direction
(Real)
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VZ0
|
Initial velocity in Z direction
(Real)
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XM1
|
X coordinate of M1
(Real)
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YM1
|
Y coordinate of M1
(Real)
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ZM1
|
Z coordinate of M1
(Real)
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XM2
|
X coordinate of M2
(Real)
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YM2
|
Y coordinate of M2
(Real)
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ZM2
|
Z coordinate of M2
(Real)
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Type
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Description
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PLANE
|
Plane
|
CYL
|
Cylinder of diameter
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SPHER
|
Sphere of diameter
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PARAL
|
Parallelogram
|
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Type
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Description
|
Sketch
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PLANE
|
MM1 defines the normal direction
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CYL
|
MM1 defines the axis of the cylinder
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SPHER
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M is the center of the sphere
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PARAL
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MM1 and MM2 define the parallelogram
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1. | The first input defines the rigid wall coordinates of one point M or a node_ID in case of moving rigid wall. |
2. | The next input is the coordinate of a point M1 and possibly a point M2 (in case of a moving wall, M1 and M2 have the same motion as node_ID). |
3. | The slave nodes to a rigid wall can be defined as a group of nodes and/or as nodes initially at a distance less than the distance (Dsearch) from the rigid wall. |
4. | The friction filtering option is only available for a slide rigid wall with friction (Slide=2). |
5. | If ifq ≠ 0, the tangential (friction) forces in each slave node in contact are filtered using a simple rule: |
FT = * F'T + (1 - ) * F'T-1
Where, FT is the tangential force, F'T is the tangential force at time t, F'T-1 is the tangential force at time t-1, and is the filtering coefficient.
The flag ifq defines a method for filtering, coefficient.
6. | If ifq =1, filtering coefficient is directly input by you: = ffac |
7. | If ifq =2, corresponds to a 3dB filtering level for user-defined frequency: |
= 2dt * freq, where dt = time step, and freq = ffac
8. | If ifq =3, corresponds to a 3dB filtering level for user-defined frequency (frequency defined in terms of time step number): |
= 2 / N, with 1/freq = T = N * dt, and N = ffac
9. | The sphere (SPHER) and parallelogram (PARAL) are not infinite. For parallelograms, the normal is defined using: |
and the diameter of the sphere is definited using .
10. | Nodal thickness of rigid wall slave nodes is not taken into account. |
|
See Also:
Implicit Features and Compatibility Information
Incompatible Kinematic Conditions in User's Guide
Rigid Wall in Theory Manual
Example 5 - Beam Frame
Example 12 - Jumping Bicycle
Example 14.1 - VPG with a Complete Finite Element Model
Example 17 - Box Beam
Example 26 - Ruptured Plate
Example 27 - Football (Soccer) Shots