MotionView User's Guide

Model Entities

Model Entities

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Model Entities

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The following types of entities are used in MotionView models:

NoteThese entities are described in detail in the Panels section, and also in the MDL Reference Guide.

Control Entities

ControlSISO
SolverDiff

Geometric Entities

Graphics
Marker
Point
Vector

Physical Entities

Advanced Joints
Beam
Body
Bushing
Coil spring/Torsion spring
Constraint
Contact
Coupler
Field
Force
Gear
Joints
Motion
Polybeam
Sensors
Spring Dampers

Reference Entities

Curve
Deformable Curve
Deformable Surfaces
Materials
SolverArray
SolverString
SolverVariable
Surfaces

User-Defined Entities

Dataset
Form
Procedure
Template

Entity Properties

The attributes of an entity are called properties.  The properties of a point entity are the X coordinate, Y coordinate, and Z coordinate.  Body entities have mass and inertia properties.  A property can be a simple scalar value or it can be a mathematical expression that makes a property a function of other properties in the model.

Entity Pairs

MotionView can store entities as pairs and provides tools for managing symmetry.  Each side of a symmetric model is separately maintained to avoid having to build one half of a model and mirror it to create a full model.  Symmetry is turned on or off using the Symmetric Properties option.

sym_button

Points panel - Symmetric Properties option

When two entities are stored as a pair, one is called the left entity and the other is called the right entity.  By default, paired entities are symmetric and the left side is the master.  Symmetry can be disabled for any entity pair.  When symmetry is on, only the master side can be edited, and changes to the master side are automatically made to the corresponding entity.

 

See Also:

Adding and Removing Entities

Activating and Deactivating Model Entities