Engineering Solutions

Geometry Menu

Geometry Menu

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Geometry Menu

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Crash has the following general geometry capabilities:

Import geometry from an external CAD file
Export geometry to an external CAD file
Create new geometry
Edit and defeature existing or imported geometry
Create connectors on geometry
Create loads/BCs on geometry
Create meshes on geometry

The following options are available from the Geometry menu:  

 

Autocleanup

Performs automatic geometry cleanup and prepares it for meshing based on the parameters set in the BatchMesher criteria file, which can be edited from this panel.

Card Editor

Select the entities that are viewed in the card image subpanel.

Comparison Tool

Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models, or two selections of entities. You can also use this tool to find and report on geometrical/shape differences.        

Count

Obtain a count of all the entities in your database.

Defeature

Find and delete pinholes, fillets on surfaces and surface edges and duplicate surfaces.

Delete

Delete data from a model database, preview and delete empty collectors and preview and delete unused property collectors, material collectors or curves.

Distance

Determine the distance between two nodes/points or the angle between three nodes/points or to change distances or angles.

Edge Edit

Modify surface edges.

Geom Match Topology

Fix gaps between stitched edges and vertices to make the actual geometry of the surfaces consistent with the model topology.

Length

Determine the length of a selected group of lines.

Line Edit

Split, join or extend lines.

Lines

Create lines using a wide variety of methods.

Mass Calc

Obtain the mass, area and/or volume of a selected group of elements, solids or surfaces.

Metadata to CAE

Take metadata generated as part of the CAD import process and use it to setup CAE models.

Midsurface

Extract the midsurface representation of a solid part.

Nodes

Create nodes using a wide variety of methods.

Node Edit

Associate nodes to a point, line, or surface/solid face; move nodes along a surface; place a node at a point on a surface; remap a list of nodes to a line; or project nodes to an imaginary line passing through two nodes.

Normals

Display the normal of an element or surface, adjust the orientation of element normals and reverse the normal of an element or surface.

Numbers

Display the IDs of an entity.

Organize

Reorganize your database by copying or moving data (entities) among collectors or includes.

Permute

Switch coordinates of model entities in the global coordinate system.

Point Edit

Perform many point-specific geometry cleanup tasks.

Points

Create free points using a wide variety of methods.

Position

Specify a new position for model entities.

Project

Project data entities to a plane, vector, surface, or line.

Quick Edit

Many tools for rapid editing of model geometry.

Reflect

Reflect portions of a model about a plane, changing the selected portion into a mirror image of itself.

Renumber

Renumber entities.

Rotate

Rotate entities around an axis in space.

Scale

Increase or decrease an entity’s dimensions.

Solid Edit

Modify solid entities, including trimming and/or splitting solids and merging solids into a single entity.

Solids

Create solid geometry using a wide variety of methods.

Surface Edit

Allows you to perform a variety of surface editing, trimming and creation functions.

Surfaces

Create surfaces using a wide variety of methods.

Systems

Create rectangular, cylindrical and spherical coordinate systems.

Translate

Move entities in a single specified direction.

Vectors

Create a vector entity.

 

 

See Also:

Crash Application