Sets foreground, background, and other colors for all animation windows, turns various display features on and off, and sets the default feature angle. Indicates if forces and moments are displayed as fixed or variable, the force and moment sizes (if displayed as fixed), and the marker size.
Syntax |
*Preferences(Foreground, Background, Meshline, X axis, Y axis, Z axis, RenderHelix/WireHelix, TimestepOn/TimestepOff, FramenumberOn/FramenumberOff, TriadOn/TriadOff, FeatureAngle, Fixed/Variable, ForceSize, MomentSize, MarkerSize) |
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Arguments |
Name |
Description |
Foreground |
Foreground color index. |
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Background |
Background color index. |
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Meshline |
Meshline color index. |
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X axis |
Coordinate triad X axis color index. |
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Y axis |
Coordinate triad Y axis color index. |
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Z axis |
Coordinate triad Z axis color index. |
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RenderHelix |
Displays helixes as fully rendered, shaded objects. |
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WireHelix |
Displays helixes as helical lines. |
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TimestepOn |
Displays the timestep name in the window. |
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TimestepOff |
Turns off the timestep displayed in the window. |
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FramenumberOn |
Displays the frame number in the window. |
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FramenumberOff |
Turns off the frame number displayed in the window. |
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TriadOn |
Displays the coordinate triad in the window. |
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TriadOff |
Turns off the coordinate triad in the window. |
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FeatureAngle |
Angles greater than this value indicate a feature line. |
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Fixed |
Displays forces and moments as fixed sized vectors. |
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Variable |
Displays forces and moments as variable sized vectors. |
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ForceSize |
Size of force vector if displayed as fixed. |
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MomentSize |
Size of moment vector if displayed as fixed. |
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MarkerSize |
Size with which markers on the model will be drawn. |
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Example |
*BeginGraphic() *Preferences(1, 0, 1, 1, 1, 1, RenderHelix, TimestepOn, FramenumberOff, TriadOn, 30, Variable, 500, 500, 1) *EndGraphic() |
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Application |
HyperView. |
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Context |
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Comments |
The parameters set by this statement apply globally to all animation windows. Foreground color changes the color of the global coordinate triad and the timestep label. Drawing fully surfaced helixes can slow animation performance. The force, moment, and marker sizes apply to all models in the view. These parameters cannot be set for individual entities. For example, if the marker size is 2, all markers in the view will be drawn with a size of 2. |
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See also |
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