Indicates the beginning of a graphic block.
*BeginGraphic()Indicates the beginning of a graphic block. |
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*BeginGraphic()Indicates the beginning of a graphic block. |
Syntax |
*BeginGraphic() |
Example |
*BeginPage() *BeginWindow(Animation) *IsActive() *BeginGraphic() *LightInfo(0, 0, 1, 0.5, 0.5, 0.5, 64) *RotationAngle(15) *View(-0.707107, -0.353553, 0.612372, 0, 0.707107, -0.353553, 0.612372, 0, -3.09086e-08, 0.866025, 0.5, 0, -4.48139, -2.31186, 2.40646, 1) *ClippingRegion(1657.26, 2890.54, -613.754, 270.386) *GraphicSource("../demos/pass_belt.KIN3", *Preferences (FixF, FixM, 500, 500, 100, RenderHelix, 0, 1, *Part("Sphere 10", On, 5, Opa, Sha, *Part("Sphere 12", On, 7, Opa, Sha, TraceBySteps) • • • *Force("F/1021", On, 2, Opa, Sha, NoTrace, Force, component) • • • *Tracking (On, "Sphere 8", OnDx, OnDy, *EndGraphic() *EndWindow() *EndPage() |
Application |
MotionView, HyperView and MediaView. |
Context |
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Comments |
Graphic blocks define model attributes, light sources, and view orientation. Every window defined as an animation window must have a *BeginGraphic() statement. Model window blocks can contain a *BeginGraphic() block. Every *BeginGraphic() statement requires a closing *EndGraphic() statement. *BeginGraphic() blocks can contain multiple *ModelSource() statements, allowing several graphics of the same type to be overlayed. |
See also |
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