HyperMesh and BatchMesher

Blocks entityBlocks-24

Blocks entityBlocks-24

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Blocks entityBlocks-24

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Block entities are enclosed volumes represented by a "box" or a block.  Blocks can be created by picking diagonal corner nodes, or by entering diagonal corner coordinates which define the block.  Nodes, elements, points, lines, surfaces, solids, loads, equations, systems, vectors, and connectors can be reviewed and saved within a block.  Blocks are shown under the Block folder within the Model browser.

Blocks have a display state, on or off, which controls the display of a block in the graphics area.  The display state of a block can be controlled using the icon next to the block entity in the Model browser.

Blocks also have an active and export state.  The active state of a block controls the display state of the block and the listing of the block in the Model browser and any of its views.  If a block entity is active, then its display state is available to be turned on or off and it is listed in the Model browser and any of its views.  If a block entity is inactive, then its display state is turned off permanently and it is not listed in the Model browser or any of its views.

The export state of a block entity controls whether or not that block is exported when the custom export option is utilized.  The all export option is not affected by the export state of a block.  The active and export states of block entities can be controlled using the Entity State browser.

 

The following panels can be used to create and edit blocks:

Blocks

 

The data names associated with blocks can be found in the data names section of the HyperMesh Reference Guide.

 

Solver Card Support for Blocks


hmtoggle_arrow1LS-DYNA

Supported Card

Solver Description

Supported Parameters

Notes

*DEFINE_BOX

Defines a box to select entities in the model.

Title

Xmin Ymin Zmin

Xmax Ymax Zmax

 

*DEFINE_BOX_COARSEN

Defines a box to select elements in the model that are protected from mesh coarsening.

Title

Xmin Ymin Zmin

Xmax Ymax Zmax

IFLAG

 

*DEFINE_BOX_ADAPTIVE

Defines a box to select elements in the model that will be adaptive meshed during solver run.

Title

Xmin Ymin Zmin

Xmax Ymax Zmax

PID

LEVEL

 

*DEFINE_BOX_SPH

Defines a box to select SPH elements for use to define motion on the SPH particles.

Title

Xmin Ymin Zmin

Xmax Ymax Zmax

VID

LCID

VD

 

*DEFINE_BOX_DRAWBEAD

Define a box around the drawbead to define elements for contact with drawbead.

Title

Xmin Ymin Zmin

Xmax Ymax Zmax

PID

PSID

IDIR

TYPE

RADIUS

CID

 

 

 

See Also:

Model Browser

Entity State Browser

HyperMesh Entities & Solver Interfaces

Include Files