On the Display toolbar, you can control what entities HyperMesh displays in the graphics area, primarily by masking entities to hide or display. To turn the Display toolbar on and off, click View > Toolbar > Display.
The table below describes the behavior of each tool button on the Display toolbar.
Button |
Left-click |
LEFT Behavior |
Right-click |
RIGHT Behavior |
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Mask |
Opens the Mask panel. |
Same |
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Reverse Elements |
Reverses the mask state of all elements in currently displayed collectors. |
Reverse All |
Reverses the mask state of all entities (elements, loads, etc…) in currently displayed collectors. |
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Unmask Adjacent |
Unmasks the row of elements adjacent to the currently displayed ones. If some of the unmasked elements reside in components that are currently not displayed, those components will also be unmasked. |
Same |
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Unmask All |
Unmasks all entities (elements, loads, etc…) in the currently displayed collectors. |
Same |
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Mask Not Shown |
Masks all entities (elements, loads, etc…) located outside of the graphics area but in currently displayed collectors. |
Unmask Shown |
Unmask all entities (elements, loads, etc…) located outside of the graphics area but in currently displayed collectors. |
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Spherical Clipping |
Opens the Spherical Clipping panel, from which you can select a center point and radius for the spherical clipping and enable or disable it. |
Same |
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Find |
Opens the Find panel. |
Same |
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Display Numbers |
Opens the Numbers panel. |
Same |
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Display Scale |
Displays a scale in the lower, right-hand corner of the graphics area. Use this tool to measure different parts of your model. The numbers on the scale are dependent upon the dimension of the model and the zoom factor you are currently using in the graphics area. |
Same |
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Display Element Handles |
Toggles element handles on/off. The same operation can be performed from the Graphics sub panel located in Preferences > Graphics menu. |
Same |
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Display Load Handles |
Toggles load handles on/off. The same operation can be performed from the Graphics sub panel located in Preferences > Graphics menu. |
Same |
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Change Load Vector (Tip/Tail) at Application Point |
Points the load vector toward the load application point (tip), or away from the load application point (tail) when the tip or the tail of the load vector is attached to the load application point.
The same operation can be performed in the Visualization tab when Loads is selected. |
Same |
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Display Fixed Points |
Toggles fixed points on/off. The same operation can be performed from the Graphics sub panel located in the Preferences > Graphics menu. |
Same |
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