Additional element checks not listed here are not part of the solver’s normal set of checks, and therefore use HyperMesh check methods.
These checks apply to both types of elements, but when applied to 3D elements they are generally applied to each face of the element. The value of the worst face is reported as the 3D element’s overall quality value.
Check |
Description |
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Stretch (Aspect Ratio) |
Stretch is evaluated differently depending on whether the element is triangular or quadrilateral:
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Chordal Deviation |
Chordal deviation of an element is calculated as the largest distance between the centers of element edges and the associated surface. 2nd order elements return the same chordal deviation as 1st order, when the corner nodes are used due to the expensive nature of the calculations. |
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Jacobian |
This measures the deviation of an element from its ideal or "perfect" shape, such as a triangle’s deviation from equilateral. The Jacobian value ranges from 0.0 to 1.0, where 1.0 represents a perfectly shaped element. The determinant of the Jacobian relates the local stretching of the parametric space which is required to fit it onto the global coordinate space. HyperMesh evaluates the determinant of the Jacobian matrix at each of the element’s integration points (also called Gauss points) or at the element’s corner nodes, and reports the ratio between the smallest and the largest. In the case of Jacobian evaluation at the Gauss points, values of 0.7 and above are generally acceptable. You can select which method of evaluation to use (Gauss point or corner node) from the Check Element Settings window. |
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Length (min.) |
Minimum element lengths are calculated using one of two methods:
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Skew |
This check measures the deviation of an element’s corners from 90 degrees (for quads) or 60 degrees (for trias). The check calculates skew by finding: for quadrilaterals, or for triangular elements Where alpha is the angle of each corner. An ideal/equilateral element has a skew of zero, as none of its corners deviate from the target (90 or 60 degrees). |
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Taper |
Taper ratio for the quadrilateral element is defined by first finding the area of the triangle formed at each corner grid point: These areas are then compared to one half of the area of the quadrilateral. HyperMesh then finds the smallest ratio of each of these triangular areas to ½ the quad element’s total area (in the diagram above, "a" is smallest). The resulting value is subtracted from 1, and the result reported as the element taper. This means that as the taper approaches 0, the shape approaches a rectangle. Triangles are assigned a value of 0, in order to prevent HyperMesh from mistaking them for highly-tapered quadrilaterals and reporting them as "failed". |
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Warpage |
The amount by which an element (or in the case of solid elements, an element face) deviates from being planar. Since three points define a plane, this check only applies to quads. The quad is divided into two trias along its diagonal, and the angle between the trias’ normals is measured. |
Checks Used Only for 3D Elements
The following check only applies to 3D elements.
Stretch (volume aspect ratio) |
Stretch is evaluated differently depending on whether the element is a tetrahedron, Wedge, Brick, or Pyramid:
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See Also: