Option
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Available for
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Description
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Actuate Mechanism
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Mechanism
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Gives the ability to articulate a mechanism by defining one of the following actions:
• | Move a node to a target location |
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Check Mechanism
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Mechanism
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Enables you to check the validity of a mechanism, looking for common nodes, empty bodies, and redundant joints.
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Collapse
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All entities
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Closes all of the folders for the selected mechanism, so that only the mechanism item displays.
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Collapse All
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In Mechanism browser
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Closes all of the folders in the browser, so that only the mechanism items display.
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Column Visibility
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Mechanism and in Mechanism browser
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Enables you to hide or show the ID, Type, Color, Lock, Common nodes, Empty Body and Redundant Joint columns in the browser.
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Create
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Mechanism and in Mechanism browser
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Create a new mechanism, body, or constraint.
You can only create a body or constraint by right-clicking on a mechanism in the browser.
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Delete
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All entities
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Deletes the selected entity.
Shortcut: To delete a selected entity in the Mechanism browser, press Delete.
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De-Link Dummy
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Mechanism
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When a dummy has been linked to a mechanism, this option is activated in order to remove the link between the dummy and the mechanism.
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Expand
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All entities
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Opens the selected folder, exposing every entity nested at every level.
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Expand All
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In Mechanism browser
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Opens all of the folders in the browser, exposing every entity nested at every level.
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Export Position
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Mechanism
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Opens the Export Position dialog, from which you can export a saved position of the selected mechanism into a solver file containing the corresponding solver transformation cards.
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Hide
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All entities
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Turns off the entity in the graphics area. This selection affects each item’s local display control, that is, it will make the icon become ghosted indicating the display state is off.
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Isolate
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All entities
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Displays only the selected entities, and turns off all other entities of the same type.
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Link to Dummy
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Mechanism
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In case a dummy is present in the session, this option is activated in order to link the dummy, for example, to a seat mechanism.
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Lock/Unlock Joint
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Joint
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Block (Lock) all degrees of freedom of the selected joint or make them free again (Unlock).
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Move
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Joint
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Opens the Entity Editor to define the positioning values of the selected joint and activate the joint manipulator in the display that can be used to interactively move the joint.
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Move Mechanism To
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Mechanism
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Moves the selected mechanism to its initial position or other positions, which have been previously saved.
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Review
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All entities
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Invokes Review mode, which displays selected entities irrespective of their display state, masked, active state (Entity State browser), but not outside of the spherical clipping (if enabled).
By selecting a body, it will be displayed with its body color while other entities are grayed out and displayed with transparency.
By selecting a joint or a mechanism, the joint marker with the bodies links between will be displayed.
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Reset Review
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All entities
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Resets the review of the previously selected entity.
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Rename
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All entities
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Rename an entity in the Name field. The new name must be unique. All instances of the renamed entity will update automatically. You can cancel the rename operation by pressing ESC.
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Save Position as
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Mechanism
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Save the displayed mechanism position as a new position or replace an already existing position.
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Show
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All entities
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Displays the selected entity in the graphics area. The entities icon changes to bold indicating that the display state is on. Using the Show option on a mechanism or joint will display all nested entities inside.
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XRef Entities
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All entities
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Opens the References browser and displays the relationship of the selected entities to other entities in the model in a hierarchical tree structure.
Any single entity or multiple entities can be selected.
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