The Entity Attributes panel allows you to change the display attributes of model entities. Once you have selected entities using the entity list tree or by picking them directly from the screen, you can select various attributes to alter the model display.
Mesh |
There are four line options to apply to FEA model components: Mesh Lines Feature Lines Edge Lines No lines Click the appropriate button to display the desired feature; click another button to remove the feature. |
Shaded |
Entities can be displayed as a shaded or wire frame drawing. Click to display the selected entities as a shaded drawing. Click to display the selected entities as a wire frame drawing. |
Opaque |
Entities can be either opaque or transparent. Opaque entities are solid and hide the entities behind them. Transparent entities are see-through and reveal the obscured entities behind them. Click to display the selected entities as opaque. Click to display the selected entities as transparent. |
Color |
Any color from the 64 color palette can be applied to any entity. Select a color from the palette to instantly change the color of selected entities. |
Material |
Materials provide more precise control over an entity's visual properties. In addition to color, a material defines the behavior of an object's reflected and emitted light. By adjusting the light properties of a material, entities can be made to look more realistic. For example, materials can be defined that make an object appear chrome plated, glassy, metallic, and so on. Material palettes can be defined in any session file or in a stand-alone session file. Material attributes can be assigned to any entity in a model. You can change the material of any entity by selecting a material from the list. The material can then be customized using the Material Properties dialog. |
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Property |
Opens the Material Properties dialog where the current material properties for the selected material are displayed. You can also change the color and light properties of the material in this dialog. |
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Add |
Opens the Material Properties dialog (see above) where you can add a new material to the palette. |
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Defaults |
Use the default settings for color and material. |
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Auto Color |
If you load a model that consists of only one color, click Auto Color to color the model according to HyperView's specifications. |
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Note: See the *BeginPalette() statement for more information on defining a material palette. |
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