HyperView User's Guide

Quick Window Selection

Quick Window Selection

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Quick Window Selection

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The Quick Window Selection feature allows you to draw a window around nodes, elements, components, systems, and assemblies on the active model.  After the window is defined, HyperView applies the appropriate action to the selected entities without highlighting them.  This feature only works with input collectors.

input_collector2

Input collector

You can draw a window by holding down the SHIFT key, pressing the left mouse button, and dragging the mouse.  The window is complete when you release the mouse button.  Three window shapes are available:

Rectangle

While holding the SHIFT key, start at the top left corner at the point where the left mouse button was pressed, and ends at the bottom right corner at the point where the left mouse button was released.

Polygon

A free style polygon that starts at the point where the left mouse button was pressed and ends at the point where the left mouse button was released.  As you drag the mouse, short lines get drawn.

Circle

While holding the SHIFT key, start at the top left corner at the point where the left mouse button was pressed, and ends at the bottom right corner at the point where the left mouse button was released.

A single mouse click and release displays the entity selection pop-up menu:

mouse_shift_selection_hv

From the entity selection pop-up menu, choose one of the first six quick window selection modes:

mouse_shift_selection2_hv

For any of the window shapes, you can select nodes, elements, components, systems, or assemblies inside or outside of the shape.  While pressing the SHIFT key, click the left mouse button without dragging the mouse.  From the pop-up menu displayed, select one of the following window modes:

Inside rectangle inside_rectangle2

Selects the entities that are inside of a rectangular window.

Outside rectangle outside_rectangle2

Selects the entities that are outside of a rectangular window.

Inside polygon inside_polygon2

Selects the entities that are inside of a polygon window.

Outside polygon outside_polygon2

Selects the entities that are outside of a polygon window.

Inside of circle inside_circle_hv

Selects the entities that are inside of a circle window.

Outside of circle outside_circle_hv

Selects the entities that are outside of a circle window.

If the active input collector is set to nodes and an inside mode is selected, then all nodes inside of the window are selected.
If the active input collector is set to nodes and an outside mode is selected, then all nodes outside of the window are selected.
If the active input collector is set to elements and an inside mode is selected, then an element must have all nodes inside the selection window in order to be added to the set.
If the active input collector is set to elements and an outside mode is selected, then an element must have all nodes outside the selection window in order to be added to the set.
If the active input collector is set to components and an inside mode is selected, then the component only needs to have one node or element belonging to those components inside the selection window in order to be added to the set.
If the active input collector is set to components and an outside mode is selected, then the component only needs to have one node or element belonging to those components outside the selection window in order to be added to the set.
If the active input collector is set to systems (markers) and an inside mode is selected, only the systems with origins inside of the selection window are selected.
If the active input collector is set to systems (markers) and an outside mode is selected, only the systems with origins outside of the selection window are selected.
If the active input collector is set to assemblies and an inside mode is selected, then the assembly only needs to have one system belonging to those assemblies inside the selection window in order to be added to the set.
If the active input collector is set to assemblies and an outside mode is selected, then the assembly only needs to have one system belonging to those assemblies outside the selection window in order to be added to the set.

Then select from one of the last two quick window selection modes from the pop-up menu:

mouse_shift_selection3_hv

Visible only off visible_only_off_hv

Takes all of the elements/nodes inside of a selection window into account.

Visible only on visible_only_on_hv

Takes only the visible elements/nodes inside of a selection window into account.  Visible means, that the element centroid is visible (for solids at least one faces centroid).

How Do I....

hmtoggle_plus1Use the Quick Window Selection feature:
1.From the Load Model panel, load a model (results aren't necessary).
2.Select the Mask, Vector, or Tensor panel.
3.Place the pick cursor in the window.
4.While pressing the SHIFT key, press the left mouse button and drag the cursor to draw a window. After drawing the window, the pick cursor should look like this, cross_cursor.
5.To finish drawing the window, release the left mouse button. After completing the window, the action is applied to the nodes or elements inside the window, depending on the panel:

Mask

All elements are masked

Vector and Tensor

A vector or tensor plot is generated (but not the model step).

hmtoggle_plus1Switch between mode selection methods of the Quick Window Selection:
1.Place the cursor in the HyperView window.
2.While pressing the SHIFT key, click the left mouse button and release it without dragging the mouse. A menu is displayed showing the six different quick window selection modes at the top.  The active mode is highlighted.  The default mode is inside rectangle.

mouse_shift_selection2_hv

Inside rectangle
Outside rectangle
Inside polygon
Outside polygon
Inside circle
Outside circle
3.Click on the desired mode.
4.Then select from one of the last two quick window selection modes from the pop-up menu:

mouse_shift_selection3_hv

Visible only on
Visible only off

The modes that you choose will apply to the HyperView windows on all pages.