Creates collections of components. |
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Creates sets of nodes or elements. |
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Creates and modifies interfaces that define a contact or sliding surface. |
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View the HyperMesh model structure by organizing assemblies, components, multibodies, properties, materials, and beamsectcols into a tree-like display. |
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Moves or copies entities between components. |
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Creates and updates blocks of entities used for output requests |
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Changes collector names. |
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Renumbers entities. |
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Changes the order of named entities in the database. |
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Assigns nodes to a super element set and displays the nodes of a super element set. |