Tag entities are used to tag a piece of information, called the body, onto a node, element, line, surface, point, or solid within the model. Tags can be created and edited in the Tags panel, and are organized under the Tag folder within the Model browser.
Tags have a display state, on or off, which controls the display of a tag in the graphics area. The display state of a tag can be controlled using the icon next to the tag entity in the Model browser.
Tags also have an active and export state. The active state of a tag controls the display state of the tag and the listing of the tag in the Model browser and any of its views. If a tag entity is active, then its display state is available to be turned on or off and it is listed in the Model browser and any of its views. If a tag entity is inactive, then its display state is turned off permanently and it is not listed in the Model browser or any of its views.
The export state of a tag entity controls whether or not that tag is exported when the custom export option is utilized. The all export option is not affected by the export state of a tag. The active and export states of tag entities can be controlled using the Entity State browser.
The data names associated with tags can be found in the data names section of the HyperMesh Reference Guide.
Tags are automatically deleted when:
• | A tag is on a surface edge and the edge is split, toggled (in either direction), or surface normals are adjusted. |
• | A tag is on a free line and the free line is split. |
• | A tag is on a surface vertex and all but one (owning parent of the vertex) of the associated surfaces are deleted, or the vertex is toggled (in either direction). |
The following panels can be used to create and edit tags: