Adds a primitive to a collision set's primitive list.
*AddPrim()Adds a primitive to a collision set's primitive list. |
|||||
*AddPrim()Adds a primitive to a collision set's primitive list. |
Syntax |
*AddPrim(list, "label") |
|
Arguments |
Names |
Description |
list |
The primitive list. Options include A or B. |
|
|
"label" |
The label of the primitive. |
Example |
*BeginCollisionSet("CollisionSet1") *AddPrim(A, "body::green_car") *AddPrim(A, "body::blue_car") *AddPrim(B, "body::orange_car") *Visible(On) *Proximity(10.000000) *HighlightMode(BY_ELEMENT) *AnimationEvent(IGNORE_COLLISION) *ProximityRGB(1.000000, 1.000000, 0.000000) *IntersectRGB(1.000000, 0.000000, 0.000000) *EndCollisionSet() |
|
Application |
HyperView. |
|
Context |
||
See also |
|
|