Sets the animation action to be performed on a violation.
*AnimationEvent()Sets the animation action to be performed on a violation. |
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*AnimationEvent()Sets the animation action to be performed on a violation. |
Syntax |
*AnimationEvent(type) |
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Arguments |
Name |
Description |
type |
STOP_PROXIMITY Animation stops on a proximity violation. STOP_INTERSECT Animation stops on an intersect violation. IGNORE_COLLISION Animation does not stop on any violations. |
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Example |
*BeginCollisionSet("CollisionSet1") *AddPrim(A, "body::green_car") *AddPrim(A, "body::blue_car") *AddPrim(B, "body::orange_car") *Visible(On) *Proximity(10.000000) *HighlightMode(BY_ELEMENT) *AnimationEvent(IGNORE_COLLISION) *ProximityRGB(1.000000, 1.000000, 0.000000) *IntersectRGB(1.000000, 0.000000, 0.000000) *EndCollisionSet() |
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Application |
HyperView. |
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Context |
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See also |
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