Location: Tool page
Use the Reflect panel to reflect portions of a model about a plane, changing the selected portion into a mirror image of itself.
Notes
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There are no subpanels on the Reflect panel. All inputs and command buttons are located on the main panel.
Input |
Action |
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(entity selector) |
Used to select entities for reflection. Valid entity types include nodes, elements, components, lines, surfaces, points, solids, and connectors. When you select nodes or elems, click the switch to change the selection mode.
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(plane selector) |
Used to define the plane of reflection.
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Bar Elements |
This toggle appears when you select elems or comps from the entity selector. Use it to determine how bar elements are reflected: by maintaining the z-axis direction or by maintaining the element connectivity.
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face angle / individual selection |
Face angleThe face angle is the angle between the normal of facets that share an element edge. A facet can either be a shell element itself, or one of the faces of a solid element. The normal of triangular facets is that of the plane defined three corner vertices. Whereas, the normal of quadrilateral facets is calculated by taking the cross-product between its two diagonals. This special treatment for quadrilaterals is because a warped shape does not lie completely on a plane. Only available when the entity selector is set to nodes or elems and the selection mode is set to faces, 2d faces ext, free edges, free edges ext, edges, or edges ext.
Individual SelectionSelect individual elements on a face or select individual free/shared edges of elements. Only available when the entity selector is set to nodes or elems and the selection mode is set to faces, free edges, or edges. |
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edge angle |
Splits edges that belong to a given face. When the edge angle is 180 degrees, edges are the continuous boundaries of faces. For smaller values, these same boundary edges are split wherever the angle between segments exceeds the specified value. A segment is the edge of a single element. Only available when the entity selector is set to nodes and the selection mode is set to free edges, free edges ext, edges, or edges ext. |
The following action buttons appear:
Button |
Action |
reflect |
Moves the selected entities about the plane of reflection. |
return |
Exit the panel. |
An Alphabetical List of HyperMesh Panels