HyperMesh and BatchMesher

HyperBeam View Toolbar

HyperBeam View Toolbar

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HyperBeam View Toolbar

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The toolbar, located at the topic of the HyperBeam View, contains the following functions:

hbeam_view_toolbar

hmtoggle_plus1greyGrid Toggle     grid_toggle

The first icon in the toolbar is the Grid Toggle icon. Selecting and unselecting this icon turns the background grid in the graphics area on and off. When the background grid is turned on, you are able to quickly resolve the relative size of each section.

 

hmtoggle_plus1greyBeamsection Orientation     beamsection_orient

The second set of icons, which are represented by the four differently oriented channel section icons, allows you to control the orientation with respect to the local origin of a standard section in the HyperBeam standard section library. Standard sections within the solver libraries already have a set orientation that maps to the solver, therefore the Beamsection Orient options are only available for the sections that are defined in the HyperBeam library.

Button

Function

Behavior

orient_0

Orient 0.0

Sets the orientation to 0.0 degrees.

orient_90

Orient 90.0

Sets the orientation to 90.0 degrees.

orient_180

Orient 180.0

Sets the orientation to 180.0 degrees.

orient_270

Orient 270.0

Sets the orientation to 270.0 degrees.

 

hmtoggle_plus1greyView Controls     view_controls

The third set of icons in the HyperBeam toolbar are the view controls. All these options are available through CTRL + mouse and follow the HyperMesh mouse controls.

Button

Function

Behavior

viewFit-24

Fit to Window

Fits the model to the center of the graphics area.

viewZoom-24

Zoom In/Out

Left-click: Zoom in

Right-click: Zoom out

viewFreeZoom-24

Fit to Circle

Draw a circle around the area you would like to zoom in on in the graphics area.

viewPan-24

Move Center

This is a panning tool that allows you to grab the graphics area and move it to a different location.

 

hmtoggle_plus1greyEditing and Sketching Tools     editing_sketching_tools

The fourth set of icons consists of section editing and sketching tools. These tools allow you to create and edit shell and solid sections as well as modify section parameters.

Button

Function

Behavior

Create_shell_part_solid_perimeter

Create shell part or solid perimeter

This tool is activated automatically when defining a new shell or solid section canvas, and has two distinct functions:

For shell sections, this tool will sketch one shell section part at a time. Left-click to create a connected vertex, and right-click to remove it. Once the cursor leaves the screen the section will be initialized.
For solid sections, this tool will outline the perimeter of one continuous solid section at a time. It can also be used to cut holes in previously defined solid sections. Left-click to create a connected vertex, right-click to remove it.  Once the cursor leaves the screen the section will be initialized.

join_parts_split_parts_at_vertex

Join parts / Split part at vertex

To join two parts that meet at a common point end, left-click on the first part, then left-click on the second part to merge it into the first part.

To split a part at a vertex, left-click on the part that you wish to split, then right-click on the vertex that you wish to split the part at. The part splits into two parts.

move_vertex

Move vertex / Edit dimension / Edit thickness

This tool is active for standard, shell and solid sections, and has three distinct functions:

For standard sections, this tool allows you to edit any of the parameters displayed on the section. Left-click and hold a dimension or thickness on the screen, and then drag; the section value and corresponding graphics will change as it is dragged. Double-click on a dimension, which is represented in the graphics area as text, to create a box around the text you want to edit.
Note:The only available options to edit the text are backspace to delete characters, the ten number keys, and the period. Exponential notation is not supported.
For shell sections, this tool allows you to quickly snap any vertex to the predefined grid. It can also be used to edit the thickness of a shell part by left-clicking and dragging the thickness value. Double-clicking on a thickness, which is represented in the graphics area as text, will create a box around the text want can edit it.
Note:The only available options to edit the text are backspace to delete characters, the ten number keys, and the period. Exponential notation is not supported.
For solid sections, this tool allows you to quickly snap any vertex to the predefined grid.

add_vertex

Add vertex / Delete vertex

Left clicking on or near any part (for a shell) or perimeter (for a solid) will create a new vertex on the closest part or perimeter. The part or perimeter will be diverted to now run through the new vertex. If a clicked point is closer to the end of a part than a segment of it, the part will be extended.

To prevent a bend in the part during vertex creation, select points on the shell parts themselves. If your cursor is near snap tolerance lines that cross existing shell parts, a "+" will appear. A relatively small snap size may make it difficult to tell whether the cursor is over the shell part or beside it. Increase the snap size so that it is more clear when the cursor has snapped to the shell part; or look at the point coordinates, if either the y or z value is not an even multiple of the snap size then the cursor is over the shell part and not beside it.

replace_vertices_detach_at_vertex

Replace vertices / Detach a vertex

To replace vertices, left-click on the vertex that you wish to replace, then left-click on the vertex that you wish to replace the first vertex with. The second vertex replaces the first vertex.

To split a vertex into two coincident vertices, right-click on a vertex.

delete_shell_part

Delete shell part or solid perimeter

Left clicking on or near any part (for a shell) or perimeter (for a solid) will delete the nearest part or perimeter.

 

hmtoggle_plus1greyUndo/Redo Tools     undo_redo_tools

The fifth set of icons allow you to undo and redo changes you have applied to the currently displayed beam section (dimension changes, part additions, thickness changes, etc.). If you switch to a new beam the undo/redo list will be cleared from the previous beam.

Button

Function

Behavior

undo_all

Undo all changes

Undo all of the changes applied to the currently displayed beam section.

undo_last

Undo last change

Undo the last change applied to the currently displayed beam section.

redo_last

Redo last change

Redo the last change applied to the currently displayed beam section.

redo_all

Redo all changes

Redo the all of the changes applied to the currently displayed beam section.

 

hmtoggle_plus1greyMeasuring Tools     measuring_tools

The sixth set of icons are tools for querying your beamsection.

Button

Function

Behavior

find_moments_at_mouse_location

Find moments at mouse location

Selecting this icon activates an interactive mode. When you click on a point in the graphics area, the Local moments of inertia dialog appears. From this dialog you can review the following information:

The Y and Z coordinates of the point selected.
The Y and Z offsets from the shear center and centroid.
The moments of inertia Iyy, Izz, and Iyz for the section relative to the selected point.

 

This tool is useful for determining beam element offsets or making custom beams. Click Exit to close the dialog select another point.

measure_section_with_ruler

Measure section with ruler

Selecting this icon activates an interactive mode. When you click two or more points in the graphics area, lines are created similar to the way a shell section is created. If two points are selected, the dy and dz distances between the points are displayed, as well as the total length of the line. If three or more points are selected, the total length of the line is displayed. Right-clicking removes the previously selected point.

 

hmtoggle_plus1greyImage Capture Tools   image_capture_tools

The last set of icons are tools for taking screen shots of various components in HyperBeam.

Button

Function

Behavior

save_image_to_file_clipboard

Save image to file/clipboard

Use the toggle to determine whether to save an image to a file, or to a clipboard. When the toggle is on (highlighted orange), an image is saved to a file. When the toggle is off (gray), an image is saved to a clipboard. Images will be saved as a .bmp.

capture_full_image

Capture full image

Captures and saves your entire application frame to your selected toggle setting.

capture_graphics_area

Capture graphics area

Captures and saves the graphics area to your selected toggle setting.

capture_results_area

Capture results area

Captures and saves the results area to your selected toggle setting.

capture_rectangular_area

Capture rectangular area

Captures and saves a selected area to your selected toggle setting.

save_graphics_to_jpg

Save graphics to jpg

Captures and saves the graphics area as .jpg to a location that you specify.