HyperMesh and BatchMesher

trim with plane/surf subpanel (solid edit panel)

trim with plane/surf subpanel (solid edit panel)

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trim with plane/surf subpanel (solid edit panel)

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Use this subpanel to trim solid elements using planes that you describe.

In addition, sometimes a single solid entity has feature lines that could be extended in to surfaces, thereby splitting the entity into two different solids. This can be advantageous when trying to mesh solids that have complex shapes, so this panel also allows you to split solids based on existing surfaces.

 

How do I…

hmtoggle_arrow1Trim a solid by defining a cutting plane
1.On the Solid Edit panel, trim with plane/surf subpanel, under the with plane heading: pick the desired solid in your model, or use the extended entity selection menu.
2.Use the switch to choose how to define your cutting plane:

If you choose to use the x, y, or z axis, or a pre-defined vector entity, HyperMesh creates the cutting plane normal to that axis or vector. You must pick a node in your model for base point to indicate at what point in the model the cutting plane intersects the chosen axis or vector.

If you choose the N1, N2, N3 option, pick these three nodes in your model to define the cutting plane.  A base node is not necessary.

If you choose X-edge, clicking an edge of the solid draws a planar manipulator normal to (and centered around) that edge:

solid_edit_xedge

You can change the dimensions of the manipulator by left-clicking-and-dragging the gold handles (this allows you to avoid accidentally trimming additional parts).

You can reposition the manipulator along the length of the edge by dragging the white centroid.

3.Click trim.

HyperMesh splits the solid entity along the plane you defined.

trim_solid_with_plane

 

Comments

This process uses the *body_splitmerge_with_plane command.

 

 

 

See Also:

solid edit panel

An Alphabetical List of HyperMesh Panels