The following options are available on the Graphic Entity Attributes panel:
Auto apply |
Applies a selected option automatically whenever you select a component from the screen or from the entity list tree. You can only apply one option from the panel at a time. The current active option is displayed next to the Auto apply check box. The auto apply mode is also saved to the registry. When exiting the application, the current auto apply mode is saved and then retrieved upon restarting the application. This allows you to customize the default behavior for the auto apply mode. |
Display |
The On/Off buttons enable you to turn on or off the selected entities in the display. Click On to display the selected entities. Click Off to turn off the selected entities in the window. |
ID |
IDs are the names displayed in the entity list. Click On to display the names of the selected entity in the window. Click Off to turn off displayed IDs. |
Use In Fit |
Click On to scale the graphic to fit the window with respect to all entities in the animation. Click Off to exclude entities from fitting so that the model is fit to the window based on the remaining entities. |
Mesh mode |
There are four line options to apply to model components: Mesh lines Feature lines Edge lines No lines Click the appropriate button to display the desired feature; click another button to remove the feature. |
Shaded |
Entities can be displayed as a shaded or wire frame drawing. Click to display the selected entities as a shaded drawing. Click to display the selected entities as a wire frame drawing. |
Opaque |
Entities can be either opaque or transparent. Opaque entities are solid and hide the entities behind them. Transparent entities are see-through and reveal the obscured entities behind them. Click to display the selected entities as opaque. Click to display the selected entities with the selected material. Click to display the selected entities as transparent. |
Implicit Graphics |
Invokes the Implicit Graphics dialog. |
Color |
Any color from a palette of 64 can be applied to any entity. Color can be applied to any entity in the MotionView window. Select a color from the palette to instantly change the entity's color. |
Material |
Materials provide more precise control over an entity's visual properties. In addition to color, a material defines the behavior of an object's reflected and emitted light. By adjusting the light properties of a material, entities can be made to look more realistic. For example, materials can be defined that make an object appear chrome plated, glassy, metallic, and so on. Material palettes can be defined in any session file or in a stand-alone session file. Material attributes can be assigned to any entity in a model. The materials palette lists the available user-defined materials. Click Property to display the material properties for the material selected. Click Add to add a new material to the palette using the Material Properties dialog. Click Delete to delete the selected material from the list. Note Only user-defined materials can be deleted. |
Note |
See the *BeginPalette() statement in the Reference Guide for more information on defining a material palette. |
The color of the selected entity changes to reflect the chosen color. |
The Materials Properties dialog is displayed.
The selected entity's appearance changes to reflect the chosen properties . |
The entity changes to reflect the attribute applied. |