MotionView User's Guide

Graphic Entity Attributes Panel - Entity Display

Graphic Entity Attributes Panel - Entity Display

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Graphic Entity Attributes Panel - Entity Display

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The following options are available on the Graphic Entity Attributes panel:

Auto apply

Applies a selected option automatically whenever you select a component from the screen or from the entity list tree.  You can only apply one option from the panel at a time.  The current active option is displayed next to the Auto apply check box.  The auto apply mode is also saved to the registry.  When exiting the application, the current auto apply mode is saved and then retrieved upon restarting the application.  This allows you to customize the default behavior for the auto apply mode.

Display

The On/Off buttons enable you to turn on or off the selected entities in the display.

Click On to display the selected entities.

Click Off to turn off the selected entities in the window.

ID

IDs are the names displayed in the entity list.

Click On to display the names of the selected entity in the window.

Click Off to turn off displayed IDs.

Use In Fit

Click On to scale the graphic to fit the window with respect to all entities in the animation.

Click Off to exclude entities from fitting so that the model is fit to the window based on the remaining entities.

Mesh mode

There are four line options to apply to model components:

Mesh lines visualizationElementsShadedWithMesh-24

Feature lines visualizationElementsShadedWithFeatures-24

Edge lines visualizationElementsShadedWithEdges-24

No lines visualizationElementsShaded-24

Click the appropriate button to display the desired feature; click another button to remove the feature.

Shaded

Entities can be displayed as a shaded or wire frame drawing.

Click visualizationElementsShadedWithMesh-24 to display the selected entities as a shaded drawing.

Click visualizationElementsWireframeSkinOnly-24 to display the selected entities as a wire frame drawing.

Opaque

Entities can be either opaque or transparent.

Opaque entities are solid and hide the entities behind them.

Transparent entities are see-through and reveal the obscured entities behind them.

Click visualizationElementsShaded-24 to display the selected entities as opaque.

Click visualizationElementsUser-24 to display the selected entities with the selected material.

Click visualizationElementsTransparent-24 to display the selected entities as transparent.

Implicit Graphics

Invokes the Implicit Graphics dialog.

Color

Any color from a palette of 64 can be applied to any entity.  Color can be applied to any entity in the MotionView window.  Select a color from the palette to instantly change the entity's color.

Material

Materials provide more precise control over an entity's visual properties.  In addition to color, a material defines the behavior of an object's reflected and emitted light.  By adjusting the light properties of a material, entities can be made to look more realistic.  For example, materials can be defined that make an object appear chrome plated, glassy, metallic, and so on.  Material palettes can be defined in any session file or in a stand-alone session file.  Material attributes can be assigned to any entity in a model.  The materials palette lists the available user-defined materials.

Click Property to display the material properties for the material selected.

Click Add to add a new material to the palette using the Material Properties dialog.

Click Delete to delete the selected material from the list.  Note  Only user-defined materials can be deleted.

Note        

See the *BeginPalette() statement in the Reference Guide for more information on defining a material palette.

hmtoggle_plus1To assign a color to an entity:
1.From the General Actions toolbar, select the Graphic Entity Attributes panel palette-24.
2.Select an entity from the list-tree or pick an entity from the MotionView graphics window using MB1 (three-button mouse) or the left mouse button (two-button mouse).
3.Click on a color from the color palette.

The color of the selected entity changes to reflect the chosen color.

hmtoggle_plus1To assign a material to an entity:
1.From the General Actions toolbar, select the Graphic Entity Attributes panel palette-24.
2.Select an entity from the list-tree or pick one from the MotionView graphics window.
3.Click Property.

The Materials Properties dialog is displayed.

4.Define the material.
5.Click OK.

The selected entity's appearance changes to reflect the chosen properties .

hmtoggle_plus1To use the auto apply option:
1.From the Entity Attributes panel, activate the Auto apply mode.
2.Select an attribute from the panel.
3.From the screen or the entity list tree, select the entity to which you want to apply the attribute.

The entity changes to reflect the attribute applied.