MotionView User's Guide

Orient by Angles

Orient by Angles

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Orient by Angles

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The Orient by angles method orients a coordinate system with respect to another coordinate system using Euler’s angles.  The Euler angles are entered into the text boxes and the reference coordinate system is specified with the Ref Marker collector.

orient_by_angle_marker

Orient by angles option

The three Euler angles are labeled Z, X’, and Z’’.  They are used to perform a series of three simple rotations from the reference coordinate frame.

[DC] allows you to view the direction cosines’ matrix for a coordinate system.

hmtoggle_plus1To construct a new coordinate system orientation:
1.From the Project Browser, select an entity that has an origin and an orientation.

The "entity" panel is automatically displayed.

2.From the Orientation drop-down menu, select Orient by angles.
3.Click ZX'Z" under Euler angles.

The Euler Angles dialog is displayed.

4.Rotate the coordinate system Z degrees around the mutual Z axis.
5.Rotate the coordinate system X’ degrees around its new X axis.
6.Rotate the coordinate system Z’’ degrees around its new Z axis.
hmtoggle_plus1To make one coordinate system parallel to another:
1.From the Project Browser, select an entity that has an origin and an orientation.

The "entity" panel is automatically displayed.

2.From the Orientation drop-down menu, select Orient by angles.
3.Use the Ref Marker collector to select the coordinate system to which to align the second coordinate system.
4.Click ZX'Z" under Euler angles.

The Euler Angles dialog is displayed.

5.Enter 0, 0, 0 for the Euler angles.

The two coordinate systems are now aligned.  Your coordinate system remains parallel to the reference coordinate system as changes are made to the model.