There are three methods for orienting a coordinate system in MotionView:
Orient one axis explicitly using a point or a vector and allow MotionView to calculate the other two for you. This method is used to orient axisymmetric entities. |
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Orient two axes using a combination of points and/or vectors and allow MotionView to compute the third axis for you. |
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Orient by specifying Euler angles with respect to any other coordinate system in the model. |
The topology map below shows how an entity can be oriented using various orientation methods:
Orientation methods are specified using a combo box. Panel options reflect the current orientation method.
Methods of orientation