Drop Test has the following general geometry capabilities:
• | Import geometry from an external CAD file |
• | Export geometry to an external CAD file |
• | Create new geometry |
• | Edit and defeature existing or imported geometry |
• | Create connectors on geometry |
• | Create loads/BCs on geometry |
• | Create meshes on geometry |
The following options are available from the Geometry menu:
Performs automatic geometry cleanup and prepares it for meshing based on the parameters set in the BatchMesher criteria file, which can be edited from this panel. |
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Select the entities that are viewed in the card image subpanel. |
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Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models, or two selections of entities. You can also use this tool to find and report on geometrical/shape differences. |
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Find and delete pinholes, fillets on surfaces and surface edges and duplicate surfaces. |
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Delete data from a model database, preview and delete empty collectors and preview and delete unused property collectors, material collectors, or curves. |
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Determine the distance between two nodes/points or the angle between three nodes/points, or to change distances or angles. |
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Modify surface edges. |
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Fix gaps between stitched edges and vertices to make the actual geometry of the surfaces consistent with the model topology. |
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Determine the length of a selected group of lines. |
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Split, join or extend lines. |
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Create lines using a wide variety of methods. |
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Obtain the mass, area and/or volume of a selected group of elements, solids or surfaces. |
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Take metadata generated as part of the CAD import process and use it to setup CAE models. |
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Extract the midsurface representation of a solid part. |
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The Morphing menu provides functions to help you morph the shape of a finite element model in ways that are useful, logical and intuitive. See HyperMorph Strategies for more information about this powerful tool. |
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Create nodes using a wide variety of methods. |
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Associate nodes to a point, line, or surface/solid face; move nodes along a surface; place a node at a point on a surface; remap a list of nodes to a line; or project nodes to an imaginary line passing through two nodes. |
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Display the normal of an element or surface, adjust the orientation of element normals and reverse the normal of an element or surface. |
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Display the IDs of an entity. |
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Reorganize your database by copying or moving data (entities) among collectors or includes. |
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Switch coordinates of model entities in the global coordinate system. |
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Perform many point-specific geometry cleanup tasks. |
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Create free points using a wide variety of methods. |
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Specify a new position for model entities. |
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Project data entities to a plane, vector, surface or line. |
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Many tools for rapid editing of model geometry. |
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Reflect portions of a model about a plane, changing the selected portion into a mirror image of itself. |
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Renumber entities. |
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Rotate entities around an axis in space. |
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Increase or decrease an entity’s dimensions. |
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Modify solid entities, including trimming and/or splitting solids and merging solids into a single entity. |
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Create solid geometry using a wide variety of methods. |
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Perform a variety of surface editing, trimming and creation functions. |
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Create surfaces using a wide variety of methods. |
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Create rectangular, cylindrical and spherical coordinate systems. |
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Move entities in a single specified direction. |
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Create a vector entity. |