Creates nodes by specifying the x, y, z coordinates, picking on existing geometry, on line, or between nodes. |
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Finds the distance or angle between nodes. |
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Associates, moves, or places nodes on a surface. |
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Adds or removes temporary nodes. |
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Create, remove, and view preserved nodes. |
Creates zero-dimensional geometric entities, either from user-specified coordinates or based upon existing higher-order geometry. |
Determines the length of a group of selected lines. |
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Combines lines, splits lines at a point, at a joint, at a line, or at a plane, and smoothes lines. |
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Creates lines by picking nodes. |
Performs automatic geometry cleanup and prepares it for meshing based on the parameters set in the panel. |
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Creates a surface or mesh for cones or cylinders. |
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Removes surface features. |
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Creates a surface or mesh by dragging nodes, lines, or elements. |
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Modify specific dimensions of surfaces, possibly altering their shapes. |
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Creates a surface or mesh by dragging nodes, lines, or elements along a line. |
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Allows you to extract the midsurface representation of a solid part. |
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Creates a planar surface or mesh bounded by planar lines. |
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Creates and modifies simple ribs between two surfaces. |
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Creates a surface or mesh from nodes or lines which are unconnected. |
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Creates a surface or mesh skin across a set of lines. |
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Creates a spherical surface or mesh. |
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Creates a surface or mesh by rotating nodes, lines, or elements about a vector. |
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Creates a surface or mesh with lines. |
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Trims surfaces with lines or surfaces, untrims surfaces, and creates surfaces that fill gaps in the model. |
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Creates surfaces using a variety of techniques. |
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Creates a toroidal surface or mesh. |
Modify specific dimensions of solids, possibly altering their shapes. |
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Creates and modifies simple ribs between two surfaces. |
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Trims/splits, merges, and performs Boolean operations on solids. |
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Creates solid entities using various methods. |