Element Panels
Creates or updates bar2 or bar3 elements. |
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Calculates beam section properties |
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Changes the configuration of existing elements. |
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Finds free edges and equivalences nodes on edges. |
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Provides a visualization tool to see the edges of a complex model. |
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Creates, reviews, or updates joints. |
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Creates or updates gap elements. |
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Defines beam section entities before entering the HyperBeam module. |
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Creates one-dimensional plot elements. |
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Creates 1-D elements between nodes or along a line. |
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Creates or updates mass elements. |
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Creates or updates RBE3 elements. |
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Creates or updates rigid or rigidlink elements. |
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Creates or updates rod elements. |
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Creates or updates spotweld elements. |
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Creates or updates spring elements. |
Interactively or automatically creates meshes on surfaces. |
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Creates a surface or mesh for cones or cylinders. |
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Changes the configuration of existing elements. |
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Detaches elements from adjoining elements. |
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Creates a surface or mesh by dragging nodes, lines, or elements. |
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Builds, combines, and splits elements. |
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Creates solid elements or layers of plate or shell elements based on a plate or shell element by offsetting the shell elements in a direction normal to the surface they form. |
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Selects and changes existing element types. |
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Finds free faces and equivalences nodes of solid elements. |
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Creates a surface or mesh by dragging nodes, lines, or elements along a line. |
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Changes elements from first to second order, or vise versa. |
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Checks groups for initial penetration problems. |
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Creates a planar surface or mesh bounded by planar lines. |
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Creates a surface or mesh from nodes or lines which are unconnected. |
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Creates a surface or mesh skin across a set of lines. |
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Improves element quality on a surface mesh. |
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Creates a spherical surface or mesh. |
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Creates a surface or mesh by rotating nodes, lines, or elements about a vector. |
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Creates a surface or mesh with lines. |
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Splits elements into pre-defined patterns. |
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Creates a toroidal surface or mesh. |
Creates a toroidal surface or mesh. |
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Create tetramesh for Computational Fluid Dynamics analyses. |
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Changes the configuration of existing elements. |
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Detaches elements from adjoining elements. |
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Creates a surface or mesh by dragging nodes, lines, or elements. |
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Builds, combines, and splits elements. |
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Creates solid elements or layers of plate or shell elements based on a plate or shell element by offsetting the shell elements in a direction normal to the surface they form. |
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Selects and changes existing element types. |
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Creates a surface or mesh by dragging nodes, lines, or elements along a line. |
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Creates solid elements between two groups of plate elements. |
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Changes elements from first to second order, or vise versa. |
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Improves element quality on a surface mesh. |
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Creates a solid mesh by defining source, destination, and along surfaces. |
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Creates a solid mesh within a volume defined by edge lines. |
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Creates a surface or mesh by rotating nodes, lines, or elements about a vector. |
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Splits elements into pre-defined patterns. |
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Allows you to fill an enclosed volume with first or second-order tetrahedral elements. |