*Force()
Defines force attributes.
Syntax |
*Force("name", On/Off, IDOn/IDOff, color/"Material Name", Opaque/Transparent, Shaded/Wireframe, NoTrace/FullTrace/TraceBySteps/TraceLast, Force/Moment/Both, Component/Resultant, Label/Value/None) |
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Arguments |
Name |
Description |
"Name" |
The force name. Must be in double quotes. |
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On |
Displays the force in the graphic window. |
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Off |
Turns off the force displayed in the graphic window. |
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IDOn |
Displays the force ID in the graphic window. |
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IDOff |
Turns off the force ID displayed in the graphic window. |
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Color |
A number between 0 and 63 that specifies the color of the force vector. |
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"Material Name" |
The material name (used if the specified force references a material). Must be in double quotes. |
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Opaque |
Defines the force vector as solid. |
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Transparent |
Defines the force vector as see-through. |
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Shaded |
Renders the force as a filled object. |
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Wireframe |
Renders the force as a 3D wireframe object. |
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NoTrace |
Turns off tracing for the force. |
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FullTrace |
Displays the entire traced path of the force. |
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TraceBySteps |
Displays the traced path of the force as it passes each timestep. |
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TraceLast |
Displays the traced path of the force restricted to the last five timesteps. |
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Force |
Displays only the force associated with the part. |
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Moment |
Displays only the moment associated with the part. |
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Both |
Displays both the force and the moment associated with the part. |
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Component |
Displays the force as the individual component vectors. |
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Resultant |
Displays the force as the combined result of the component forces. |
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Label |
Displays the vector with the label. |
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Value |
Displays the vector with the label and the magnitude of the force. |
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None |
Displays the force without a label or value. |
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Example |
*BeginGraphic() • • • *Force("F/1025", On, IDOn, 2, Opaque, Shade, • • • *EndGraphic() |
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Application |
HyperView. |
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Context |
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Comments |
Force names appear in the Entity list on the Entity Attributes panel. FullTrace displays the traced path without animating the model. The model must be animated for TraceBySteps and TraceLast to display the path of motion. Colors are numbered from left to right, top to bottom starting with 0 in the Entity Attributes panel. If a force references a material, a material name must be specified instead of a color number. |
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See also |
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