solid

attributesmax
The number of attributes owned by this entity. Type: integer
beamsect_nonstandard
The string name of the beamsection type, or blank if not defined (string).
collector
Pointer to the collector that owns the element. Type: pointer (levels 2, 3 and 4)
config
The value 0 for solid beamsects.
Type: integer
Fillcolor
The color the beamsect uses for display of solid regions. Type: integer
Flags
The optimization flag. Type: integer
id
The ID of the entity. Type: integer
include
The ID of the include file the entity is organized in. Type: integer
includeid
The ID of the include file the entity is organized in. Type: integer
internalid
The ID of the entity. Type: integer
Linecolor
The color the beamsect uses for display of lines. Type: integer
name
The name of the entity. Type: string
OrientationOrigin0
The y component of the beamsect origin. Type: double
OrientationOrigin1
The z component of the beamsect origin. Type: double
OrientationVector0
The y component of the beamsect orientation vector. Type: double
OrientationVector1
The z component of the beamsect orientation vector. Type: double
setid
The ID of the beamsectcol owning the entity. Type: integer
solid_NodeCords
Pointer to the uv coordinates of the nodes.
Type: pointer
solid_NodeCount
The number of nodes in the mesh.
Type: integer
solid_Quad4ElementCount
The number of quad4 elements in the mesh.
Type: integer
solid_Quad8ElementCount
The number of quad8 elements in the mesh.
Type: integer
solid_Tria3ElementCount
The number of tria3 elements in the mesh.
Type: integer
solid_Tria6ElementCount
The number of tria6 elements in the mesh.
Type: integer
solid_Quad4Nodes
Pointer to the node indices for the quad4 elements.
Type: pointer
The node coordinates are in the form of an array {y0,z0,y1,z1,y2,z2,y3,z3,...}. The node indices for the elements index into this array, so the Tria3Nodes array would look like {a0,b0,c0,a1,b1,c1,a2,b2,c2,...}, and a tria whose nodes have coordinates {y3,z3}, {y7,z7}, {y1,z1} would appear in the Tria3Nodes array as {...,3,7,1,...}.
solid_Quad8Nodes
Pointer to the node indices for the quad8 elements.
Type: pointer
The node coordinates are in the form of an array {y0,z0,y1,z1,y2,z2,y3,z3,...}. The node indices for the elements index into this array, so the Tria3Nodes array would look like {a0,b0,c0,a1,b1,c1,a2,b2,c2,...}, and a tria whose nodes have coordinates {y3,z3}, {y7,z7}, {y1,z1} would appear in the Tria3Nodes array as {...,3,7,1,...}.
solid_Tria3Nodes
Pointer to the node indices for the tria3 elements.
Type: pointer
The node coordinates are in the form of an array {y0,z0,y1,z1,y2,z2,y3,z3,...}. The node indices for the elements index into this array, so the Tria3Nodes array would look like {a0,b0,c0,a1,b1,c1,a2,b2,c2,...}, and a tria whose nodes have coordinates {y3,z3}, {y7,z7}, {y1,z1} would appear in the Tria3Nodes array as {...,3,7,1,...}.
solid_Tria6Nodes
Pointer to the node indices for the tria6 elements.
Type: pointer
The node coordinates are in the form of an array {y0,z0,y1,z1,y2,z2,y3,z3,...}. The node indices for the elements index into this array, so the Tria3Nodes array would look like {a0,b0,c0,a1,b1,c1,a2,b2,c2,...}, and a tria whose nodes have coordinates {y3,z3}, {y7,z7}, {y1,z1} would appear in the Tria3Nodes array as {...,3,7,1,...}.
TorsionFactor
The torsion factor of the beamsect. Type: double
WarpingFactor
The warping factor of the beamsect. Type: double