This section describes the Parallel Axes joint entity of MotionView and shows the various usage, creation, and editing methods.
A Parallel Axes joint is a four degree-of-freedom primitive constraint. The constraint is imposed such that the Z axis of a reference marker on one body (Body 2) remains parallel to the Z axis of a reference marker on the other body (Body 1) connected by the joint. All three of the translations are free along with one rotation about the Z axis of the marker defining the joint orientation. Joint primitives like Parallel Axes joints may not have a physical existence. Parallel Axes joints can be used to impose unique constraints where using a regular joint would not be possible.
Parallel Axes joint construction
The Orientation joint is represented using Markers when exported to an MBD Solver. The representation can be visualized as shown in the figure below:
Parallel Axes joint - coincident origins
The bodies that are constrained by the Parallel Axes joint are represented using two markers: Marker I and Marker J. Marker I belongs to Body 1 and Marker J belongs to Body 2. The constraints are applied on the Marker I with respect to Marker J. Both of the markers will have a common point of origin, the same as the joint’s Origin point. The Z axis of Marker I will be constrained to remain parallel to the Z axis of Marker J.
The topological information required to define an Parallel Axes joint is shown in the figure below:
The data members of the Parallel Axes Joint can be classified into the following members:
An Parallel Axes Joint needs the following:
• | Body 1 and Body 2 - Specify two Bodies between which the joint is to be created. |
• | Origin - Specify Point, which defines the location of the joint. |
• | Orientation Method - A Parallel Axes joint needs an axis to be specified for the constraint to be imposed. This can be done by specifying a vector or a point which identifies the direction of the axis, or a plane may be defined using a combination of vectors and points, whose normal will be the axis of the joint. |
• | Compliant Mode (Optional) - If the Allow Compliance option is selected while adding the joint to a model, the joint's compliance state can be toggled between Compliant and Non-Compliant. If the joint is made Compliant, it no longer remains a rigid connection and the joint will then be treated as a bushing. |
The joint can be modeled as a Single entity or as a Pair entity.
There are no editable properties for a Parallel Axes Joint.
To learn how to add a Parallel Axes joint to a model, please see the Joints topic.
Joints Panel (Parallel Axes Joint) – Connectivity Tab - Single Entity - Normal Orientation Method Joints Panel (Parallel Axes Joint) – Connectivity Tab - Pair Entity - Inplane Orientation Method
OR
Global axes can be used for vectors by clicking on the desired axis (X, Y, or Z) in the graphics area (or by browsing through the model tree).
Note - The same steps as shown above can also be used to define Pair Parallel Axes Joint entities. |
The Project Browser will filter the entities and display only the Joints in the model.
The corresponding panel is automatically displayed.
Joints panel - Connectivity tab - joint type drop-down menu |
The model containing the Parallel Axes Joint can be saved in MDL format from MotionView and exported in the MotionSolve XML format.
The Parallel Axes Joint can be of the following types:
These four types of entities can be added to the model using MDL Statements shown below:
To learn how to create a complete model using MDL Statements please refer to tutorial MV-1060: Introduction to MDL. |
The Parallel Axes joint when exported to the MotionSolve XML format is defined as a Constraint_Joint or Constraint_Jprim statement. Syntax: <Constraint_Joint [or Constraint_Jprim] id = "integer" label = "Name of Joint" type = "JOINT TYPE" i_marker_id = "integer" j_marker_id = "integer" /> Example: <Constraint_Joint [or Constraint_Jprim] id= "301001" label = "Parallel Axes Joint" type = "PARALLEL AXES" i_marker_id = "30103050" j_marker_id = "30101050" /> In the above XML Model statement the i_marker_id and j_marker_id represent the I and J markers of the Joint which belong to Body 1 and Body 2 respectively. To understand the complete syntax of the Constraint_Joint XML model statement, please refer to the MotionSolve Reference Guide Page for Constraint_Joint or Constraint_Jprim. |
In MotionView, Tcl can be used to add any MDL entities to the model. There are two Tcl commands that can be used to add an entity:
Syntax: mdlmodel_handle InterpretEntity new_handle keyword varname label In case of the Parallel Axes joint using Normal, the statement will look as shown below: mdlmodel_handle InterpretEntity ParallelAxesJt_handle ParallelAxesJoint j_Parallel Axes "\"Parallel Axes Joint\"" b_1 B_Ground p_ori "NORMAL" "VECTOR" "V_Global_Z" "ALLOW_COMPLIANCE"; In case of the Parallel Axes joint using Inplane, the statement will look as shown below: mdlmodel_handle InterpretEntity ParallelAxesJt_handle ParallelAxesJoint j_Parallel Axes "\"Parallel Axes Joint\"" b_1 B_Ground p_ori "INPLANE" "VECTOR" "V_Global_X" "VECTOR" "V_Global_Z" "ALLOW_COMPLIANCE"; |
*This command is not applicable for Parallel Axes joint entities. |
The InterpretEntity command is used to add entities to the model and the InterpretSet command is used to set the entity properties (which is not applicable for this type of joint). So in the case of the Parallel axes joint primitive, the properties that can be set are the Joint Initial Conditions. Extended definitions for InterpretEntity and InterpretSet can be found in the HyperWorks Desktop Reference Guide.
Note - When using the InterpretEntity and InterpretSet commands, it is important to also use the Evaluate command in order for the changes to take effect immediately.
To learn how to create a complete model using Tcl commands, please refer to tutorial MV-1040: Model Building Using Tcl.
Example Model
The example file below shows a Parallel Axes joint connecting two bodies:
*BeginMDL( the_model, "Model",) *StandardInclude(FILE) *Point( p_0, "Single Joint Origin" ) *PointPair( p_1, "Pair Joint Origin" ) *Body( b_0, "Single Body 1", p_0, , , , ) *BodyPair( b_1, "Pair Body 1", p_1, , , , ) //Parallel Axes joint definition *ParallelAxesJoint( j_ParallelAxesjsingle, "ParallelAxes Joint Single", b_0, B_Ground, p_0, NORMAL, VECTOR, V_Global_Z ) //Parallel Axes joint pair definition *ParallelAxesJointPair( j_ParallelAxesjpair, "ParallelAxes Joint pair", b_1, B_Ground, p_1, INPLANE, VECTOR, V_Global_X, VECTOR, V_Global_Z ) *Point( p_2, "Point for ori" ) *SetPoint( p_2, 0.0, 50.0, 0.0 ) *SetPoint( p_1, LEFT, , -100 ) *EndMDL() |
See Also:
*ParallelAxesJoint() - parallel axes joint (normal) (MDL Model Statement)
*ParallelAxesJoint() - parallel axes joint (plane) (MDL Model Statement)
*ParallelAxesJointPair() - parallel axes joint (normal) (MDL Model Statement)
*ParallelAxesJointPair() - parallel axes joint (plane) (MDL Model Statement)
Constraint_Joint (XML Command)
Constraint_JPRIM (XML Command)
InterpretEntity (Tcl Command)
InterpretSet (Tcl Command)