Block entities are enclosed volumes represented by a "box" or a block. Blocks can be created by picking diagonal corner nodes, or by entering diagonal corner coordinates which define the block. Nodes, elements, points, lines, surfaces, solids, loads, equations, systems, vectors, and connectors can be reviewed and saved within a block. Blocks are shown under the Block folder within the Model browser.
Blocks have a display state, on or off, which controls the display of a block in the graphics area. The display state of a block can be controlled using the icon next to the block entity in the Model browser.
Blocks also have an active and export state. The active state of a block controls the display state of the block and the listing of the block in the Model browser and any of its views. If a block entity is active, then its display state is available to be turned on or off and it is listed in the Model browser and any of its views. If a block entity is inactive, then its display state is turned off permanently and it is not listed in the Model browser or any of its views.
The export state of a block entity controls whether or not that block is exported when the custom export option is utilized. The all export option is not affected by the export state of a block. The active and export states of block entities can be controlled using the Entity State browser.
The following panels can be used to create and edit blocks:
The data names associated with blocks can be found in the data names section of the HyperMesh Reference Guide.
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