MotionView User's Guide

Graphic Entity Attributes

Graphic Entity Attributes

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Graphic Entity Attributes

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This topic describes the Graphic Entity attributes in MotionView and shows the various usage, creation, and editing methods.

Theory/Background

Controlling the display of the entities in the model during pre-processing of the model is essential, as it leads to ease of modeling and identification of the entities being modeled.  The two main types of graphics displayed in MotionView are shown in the figure below:

graphic_entity_attrib_diagram_mv

Explicit Graphics

Explicit Graphics are those which can be created from the Graphics panel in MotionView.  These graphics are associated with entities like Bodies, Beams, etc. and are also available for display during the post-processing of simulation results.

Examples of Explicit Graphics are shown below:

explicit_graphic_example1_mv

explicit_graphic_example2_mv

explicit_graphic_example3_mv

explicit_graphic_example4_mv

Implicit Graphics

An Implicit graphic is an auto-generated graphical representation of each entity created in MotionView.  These graphics are associated with almost all entities.

Examples of Implicit Graphics are shown below:

implicit_graphic_point_example_mv

Point

implicit_graphic_body_example_mv

Body

implicit_graphic_ball_joint_example_mv

Ball Joint

implicit_graphic_force_example_mv

Force

The Graphic Entity Attributes panel can be used to control the display of the graphics in the model (both explicit, as well as implicit).

graphics_entity_attributes_panel

Graphics Entity Attributes Panel

The settings applicable for explicit graphics are different from those available for implicit graphics.

Supported Entities

The graphical attributes for various types of entities can be controlled in MotionView.  The default entity is Graphic, however other categories can be selected by using the Category drop-down menu (see the table below):

Entity Type

Applicable Graphic Attributes

Graphics

Explicit Only

Body

Both Explicit and Implicit

Spring Damper

Both Explicit and Implicit

Beam

Both Explicit and Implicit

Polybeam

Both Explicit and Implicit

Advanced Joint

Both Explicit and Implicit

Joint

Implicit Only

Point

Implicit Only

Vector

Implicit Only

Marker

Implicit Only

Coupler

Implicit Only

Motion

Implicit Only

Bush

Implicit Only

Force

Implicit Only

It is important to note that while the Graphics entity does not have any Implicit graphics associated with it, other entities (such as Body, Spring Damper, Beam, Polybeam, and Advanced Joint) may have both Explicit graphics and Implicit graphics associated with them.  The remaining entities in the list above will only have Implicit graphics associated with them.

Graphic Attributes

The Graphic Entity Attributes panel is used to control the display of both Explicit and Implicit graphics in the model:

Explicit Graphics

The Attributes of Explicit Graphics that can be managed in the Graphics Entity Attributes panel can be grouped into four categories:

graphics_entity_attributes_groups_example_mv

Click on the groups below to view the attributes for each group in detail:

hmtoggle_plus1Display

Attribute Name

Icons

Description

Display

graphic_entity_attrib_panel_display_on_off_mv

Used to turn show or hide the selected graphic in the graphics area.

ID

graphic_entity_attrib_panel_id_on_off_mv

Used to show or hide the ID (Label) of the graphic in the graphics area.

Use in fit

graphic_entity_attrib_panel_use_in_fit_on_off_mv

Used to specify if the selected graphic is to be included in the graphics area when the Fit Model/Fit All Frames viewFit-24 button is pressed.

hmtoggle_plus1Surface Representation

Attribute Name

Icons

Description

Mesh

graphic_entity_attrib_panel_mesh_options_mv

Used to control the display of the surface mesh of the graphics. These buttons control display of:

Mesh Lines visualizationElementsShadedWithMesh-24

Feature Lines visualizationElementsShadedWithFeatures-24

Edge Lines visualizationElementsShadedWithEdges-24

No Lines visualizationElementsShaded-24

Shaded

graphic_entity_attrib_panel_shaded_options_mv

Used to control the display of the surface shading of the graphics. These buttons control display of surfaces in the following modes:

Shaded visualizationElementsShadedWithMesh-24

No Shading visualizationElementsWireframeSkinOnly-24

(wire frame)

Opaque

graphic_entity_attrib_panel_opaque_options_mv

Used to control the opacity of the surfaces of the graphics. These buttons control display of surfaces in the following modes:

Opaque visualizationElementsShaded-24

Use material visualizationElementsUser-24

Transparent visualizationElementsTransparent-24

hmtoggle_plus1Color

Attribute Name

Icons

Description

Color

graphic_entity_attrib_panel_color_palette_mv

The Color of the graphic can be controlled using the 64 color palette provided on the panel.

hmtoggle_plus1Material

Attribute Name

Icons

Description

Material

graphic_entity_attrib_panel_materials_list_mv

Used to apply a Material type for the surface of the selected graphic.

Note - This is only used for display purposes and does not apply FEM like material properties to the Bodies or entities in the model.

Implicit Graphics

The Implicit Graphics Settings dialog can be used to change the settings for the Implicit graphics in the model:

implicit_graphic_dialog

Implicit Graphics Settings Dialog

The following settings can be changed for Implicit graphics:

hmtoggle_plus1Visible

Turn on or off the visibility of the implicit graphic.

hmtoggle_plus1Zoom

Turn on or off Zoom View of the implicit graphic. The default setting is Off.

hmtoggle_plus1Size

Set the display size of the implicit graphic.

hmtoggle_plus1Colors

Change the colors of the implicit graphic.  In some cases an implicit graphic can have multiple colors.

Apply Modes – Normal and Auto Apply

When specifying the graphics settings using the Graphic Entity Attributes panel there are two Apply modes available to the users:

Normal - is generally applicable to all of the graphics attributes.

graphics_entity_attributes_panel

Graphic Entity Attributes Panel in Normal Mode

Auto Apply - is applicable only to the Display and Surface Representation attribute groups that are described above.

graphic_entity_attrib_panel_auto_apply_mv

Graphic Entity Attributes Panel in Auto Apply Mode

Entity Selection

To change the Graphic Attributes of an entity, it first has to be selected in the graphics area or in the Graphics Attributes Panel model tree.

hmtoggle_plus1To select an entity in MotionView:
1.Click the Graphics Entity Attributes panel icon palette-24 on the General Actions toolbar, and then click on the Graphic that is visible in the graphics area.

OR

2.Use the Model Tree on the Graphic Attributes Panel to select the entity (shown in the figure below).

graphic_entity_attrib_panel_graphic_list_example_mv

Model Entity Tree View for Selection

3.To select entities in the Main Model, click the Model label in the Entity Tree View, and then select the entity from the entity list that is displayed next to the Entity Tree View.
4.Use the All, None, Flip or Clear buttons to modify the selection.

Applying Entity Attributes

Once an entity is selected using one of the Entity selection methods described above, click the chosen graphic attribute settings buttons on the panel to change the attributes.  The Attributes and their descriptions are mentioned in the table above.

Surface Material Properties

The pre-configured material types that can be applied to the graphics in MotionView are:

Aluminum Alloy
Grass
Raven Black
Alloy
Ice
Silver
Copper
Leather
Tire
Glass
Light
Window
Tinted Glass
Marker
Wood
Gold
Mirror

 

The properties of these materials can be changed to suite special requirements.

hmtoggle_plus1To change the properties of a material:
1.Select the desired material from the list (Aluminum Alloy, Alloy, Copper, etc.).
2.Click the Property button graphic_entity_attrib_panel_property_button_mv.

The Material Properties dialog is displayed.

graphic_entity_attrib_panel_material_properties_dialog_mv

3.Change any of the following Property settings:
Label
Alpha (0.0 - 1.0)
Shininess (0 - 128)
Colors
-Emission
-Specular
-Ambient
-Diffuse
4.Click Ok to apply the new Property settings and close the dialog.

OR

-Click Cancel to cancel the operation and exit the dialog.

OR

-Click Reset to restore the default values for the material properties.

Changing Implicit Graphics Settings

The settings for the Implicit graphics in the model can be changed using the Implicit Graphics Settings dialog.

hmtoggle_plus1To invoke the Implicit Graphics Setting dialog:
1.From the Graphic Entity Attributes panel, click the Implicit Graphics button graphic_entity_attrib_panel_implicit_graphics_button_mv (located on the bottom middle portion of the panel).

The Implicit Graphics Settings dialog is displayed.

implicit_graphic_dialog

Implicit Graphics Settings Dialog

2.Change the various settings (Visible, Zoom, Size, and Colors) and click Close (to close the dialog).

Graphic Attribute Settings in the Project Browser

Some of the graphic entity attributes can also be changed from the Project Browser.  You can use the buttons under the Color and Mesh columns to change the graphic attributes of the respective entity (see the image below):

graphic_entity_attrib_project_browser_example_mv

Project Browser Tree

hmtoggle_plus1To change the graphic attributes of an entity using the Project Browser:
1.To change the color of an entity, right-click on the Color icon project_browser_color_icon for the desired entity (located under the Color column).

The Colors/Materials dialog is displayed.

graphic_entity_attrib_panel_colors_materials_dialog_mv

2.Select a color (from the color palette) or a material (from the materials list) to be applied to the Graphic.
3.Click OK to apply the color/material and close the dialog.

OR

-Click Apply to apply the color/material and keep the dialog open.

OR

-Click Cancel to cancel the operation and exit the dialog.
4.To change the Mesh style of an entity, right-click on the Mesh icon project_browser_mesh_shade_icon_mv (located under the Mesh column).

The Mesh/Shade dialog is displayed.

graphic_entity_attrib_panel_mesh_shade_dialog_mv

5.Select the required mesh/shade style to be applied to the Graphic.
6.Click OK to apply the mesh/shade and close the dialog.

OR

-Click Apply to apply the mesh/shade and keep the dialog open.

OR

-Click Cancel to cancel the operation and exit the dialog.

See Also:

Graphic Entity Attributes Panel

Adding and Removing Entities