apply result | Applies a displacement result to the nodes. |
check elems | Verifies the quality of elements. Checks warp, aspect, skew, angles, length, jacobian, connectivity, and duplicates. |
config edit | Changes the configuration of existing elements. |
convert | Allows you to exchange some data between different solver formats |
detach | Detaches elements from adjoining elements. |
delete | Deletes data from the database. |
dependency | Finds nodes that have multiple DOF constraints. |
distance | Finds the distance or angle between nodes. |
edges | Finds free edges and equivalences nodes on edges. |
edge edit | Performs many edge-specific alterations. |
edit element | Builds, combines, and splits elements. |
elem types | Selects and changes existing element types. |
faces | Finds free faces and equivalences nodes of solid elements. |
features | Provides a visualization tool to see the edges of a complex model. |
find | Finds entities (and IDs) in the database. |
line edit | Combines lines, splits lines at a point, at a joint, at a line, or at a plane, and smoothes lines. |
length | Determines the length of a group of selected lines. |
mask | Masks entities from the display list. |
node edit | Associates, moves, or places nodes on a surface. |
normals | Displays and adjusts the normal of elements or surfaces. |
numbers | Displays the IDs of entities. |
order change | Changes elements from first to second order, or vise versa. |
penetration | Checks groups for initial penetration problems. |
permute | Switches x, y, z data of entities. |
position | Positions entities in space by selecting nodes. |
project | Projects entities to a plane, vector, or surface. |
reflect | Mirrors entities about a plane. |
renumber | Renumbers entities. |
replace | Manually equivalences nodes. |
rotate | Rotates entities about a vector. |
scale | Modifies the size of entities. |
smooth | Improves element quality on a surface mesh. |
split | Splits elements into pre-defined patterns. |
surface edit | Trims surface with lines or surfaces, split surface edges, create lines from surface edges, and remove trim lines. |
translate | Moves entities along a vector. |