one-dimensional
bars | Creates or updates bar2 or bar3 elements. |
config edit | Changes the configuration of existing elements. |
edges | Finds free edges and equivalences nodes on edges. |
features | Provides a visualization tool to see the edges of a complex model. |
fe joints | Creates, reviews, or updates joints. |
gaps | Creates or updates gap elements. |
HyperBeam | Defines beam section entities before entering the HyperBeam module. |
linear 1d | Creates one-dimensional plot elements. |
line mesh | Creates 1-D elements between nodes or along a line. |
masses | Creates or updates mass elements. |
rbe3 | Creates or updates RBE3 elements. |
rigids | Creates or updates rigid or rigidlink elements. |
rods | Creates or updates rod elements. |
spotweld | Creates or updates spotweld elements. |
springs | Creates or updates spring elements. |
shells
automesh | Interactively or automatically creates meshes on surfaces. |
cones | Creates a surface or mesh for cones or cylinders. |
config edit | Changes the configuration of existing elements. |
detach | Detaches elements from adjoining elements. |
drag | Creates a surface or mesh by dragging nodes, lines, or elements. |
edit element | Builds, combines, and splits elements. |
elem offset | Creates solid elements or layers of plate or shell elements based on a plate or shell element by offsetting the shell elements in a direction normal to the surface they form. |
elem types | Selects and changes existing element types. |
faces | Finds free faces and equivalences nodes of solid elements. |
line drag | Creates a surface or mesh by dragging nodes, lines, or elements along a line. |
order change | Changes elements from first to second order, or vise versa. |
penetration | Checks groups for initial penetration problems. |
planes | Creates a planar surface or mesh bounded by planar lines. |
ruled | Creates a surface or mesh from nodes or lines which are unconnected. |
skin | Creates a surface or mesh skin across a set of lines. |
smooth | Improves element quality on a surface mesh. |
spheres | Creates a spherical surface or mesh. |
spin | Creates a surface or mesh by rotating nodes, lines, or elements about a vector. |
spline | Creates a surface or mesh with lines. |
split | Splits elements into pre-defined patterns. |
torus | Creates a toroidal surface or mesh. |
solids
config edit | Changes the configuration of existing elements. |
detach | Detaches elements from adjoining elements. |
drag | Creates a surface or mesh by dragging nodes, lines, or elements. |
edit element | Builds, combines, and splits elements. |
elem offset | Creates solid elements or layers of plate or shell elements based on a plate or shell element by offsetting the shell elements in a direction normal to the surface they form. |
elem types | Selects and changes existing element types. |
line drag | Creates a surface or mesh by dragging nodes, lines, or elements along a line. |
linear solid | Creates solid elements between two groups of plate elements. |
order change | Changes elements from first to second order, or vise versa. |
smooth | Improves element quality on a surface mesh. |
solid map | Creates a solid mesh by defining source, destination, and along surfaces. |
solid mesh | Creates a solid mesh within a volume defined by edge lines. |
spin | Creates a surface or mesh by rotating nodes, lines, or elements about a vector. |
split | Splits elements into pre-defined patterns. |
tetramesh | Allows you to fill an enclosed volume with first or second-order tetrahedral elements. |