NVH has the following meshing capabilities:
Create a fluid volume mesh for the open-air volumes of an enclosed compartment, such as the passenger compartment of a vehicle. |
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Create meshes or re-mesh existing meshing interactively or automatically on surfaces or groups of elements. |
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Create, review, or update bar2 or bar3 elements. |
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Connect intersecting 2D elements. This tool works for triangular as well as quadrilateral elements. |
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Select the entities that are viewed in the card image subpanel. |
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Verify the basic quality of your elements and to verify the geometric qualities of those elements. |
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Simplify the mesh by combining many small elements into a smaller number of larger ones. |
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Perform a model-based CAD-CAD, CAD-FE or FE-FE comparison between two models, or two selections of entities. You can also use this tool to find and report on geometrical/shape differences. |
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Make changes to the configuration of existing elements. |
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Hand build, combine, split or modify elements. |
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Delete data from a model database, preview and delete empty collectors and preview and delete unused property collectors, material collectors, or curves. |
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Find nodes that have their degrees of freedom removed by a constraint or MPC (multiple point constraint) more than once. |
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Detach elements from the surrounding structure. |
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Determine the distance between two nodes/points or the angle between three nodes/points, or to change distances or angles. |
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Create a surface and/or mesh by dragging a series of nodes or lines, or to create elements by dragging selected elements. |
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Find the free edges in a group of elements, find "T" or discontinuous connections in a group of elements (any edges connected to three or more elements), display duplicate nodes and equivalence duplicate nodes. |
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Hand build, combine, split or modify elements. |
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Create and modify elements by offsetting from a mesh of plate or shell elements. |
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Select the type of element to create and also allows you to change existing element types. |
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Generate an axis-parallel mesh for 2D and 1D geometry input. |
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Find the free faces in a group of elements and operates in the same manner as edges, but in 3D. |
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Calculates features (corners) in the current model and displays them by creating one dimensional plot elements or feature lines. |
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Create gap elements. |
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Enables you to locate and define holes in a model and add those holes as geometry to a new component or the current one. |
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Mesh holes, gaps, and patches. |
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Creates, reviews and updates joint elements for use in an OptiStruct Multi-Body Dynamics simulation. |
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Create a two or three dimensional surface and/or mesh or elements by dragging nodes, lines, or elements along another line. |
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Create a chain of one dimensional elements such as beams along a line. |
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Create one dimensional elements. |
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Create solid elements between two groups of plate elements. |
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Align the element material angle of a mesh of shell elements with a selected direction or coordinate system. |
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Create mass elements. |
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Define one model specific mesh setting, as well as an unlimited number of local mesh settings. |
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Calculate the thickness of a mid-mesh from the solid geometry. |
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Create nodes using a wide variety of methods. |
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Display the normal of an element or surface, adjust the orientation of element normals and reverse the normal of an element or surface. |
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Change element order. |
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Reorganize your database by copying or moving data (entities) among collectors or includes. |
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Check for penetrations and/or intersections of elements. |
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Generate a grid containing rotational and/or translational symmetric boundaries, for example rotating machinery. |
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Switch coordinates of model entities in the global coordinate system. |
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Specify a new position for model entities. |
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Project data entities to a plane, vector, surface, or line. |
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Calculates a single value to represent the quality of the displayed shell (2D) model. |
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The Quality Index value is a function of twelve criteria with user-defined weight factors. |
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Creates an HTML mesh quality report. |
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Many tools for rapid editing of model geometry. |
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Create, review and update RBE3 elements. |
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Create a regular orthogonal mesh. |
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Reflect portions of a model about a plane, changing the selected portion into a mirror image of itself. |
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Renumber entities. |
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Create rigid or rigid link elements. |
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Create rod elements. |
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Rotate entities around an axis in space. |
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Create surfaces and/or meshes of plate elements from nodes, lines and/or line segments, in any combination. |
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Increase or decrease an entity’s dimensions. |
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Generate an enclosed volume or solid mesh and is typically used to approximate and simplify an existing mode. |
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Create a skin surface and/or mesh from a set of lines. |
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Improve element quality in a surface-based mesh or a mesh of solid elements using one or more algorithms that adjust node positions to moderate sharp variations in size or quality in adjacent elements. |
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Create a mesh of solid elements in a solid geometric volume. |
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Create a surface and/or mesh or elements by spinning a series of nodes, a line or lines, or a group of elements about a vector to create a circular structure. |
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Create a shell mesh and/or surface. |
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Split plate or solid elements. |
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Create spring elements. |
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Create rectangular, cylindrical and spherical coordinate systems. |
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Fill an enclosed volume with first or second order tetrahedral elements. |
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Create tetra-meshes efficiently and effectively. |
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Move entities in a single specified direction. |
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Fills an enclose volume with voxels (hexas) of a predefined size. This type of mesh is only useful in topology optimization. It does not give meaningful results in a stress analysis. |