*materialupdate

Updates the material pointer on components and property collectors.

Syntax

*materialupdate entity type mark material

Type

HyperMesh Tcl Modify

Description

Updates the material pointer on components and property collectors.

Inputs

entity type
The type of the entities in the mark.
mark
The ID of the mark containing the entities which will have their material pointers updated.
material
The name of the material.

Example

To update the components part1, part2, and part3, so that they point to material mat1:

*createmark(components,1) part1 part2 part3
*materialupdate(component,1,mat1)

Errors

None.