*materialupdate
Updates the material pointer on components and property collectors.
Syntax
*materialupdate entity type mark material
Type
HyperMesh Tcl Modify
Description
Updates the material pointer on components and property collectors.
Inputs
- entity type
- The type of the entities in the mark.
- mark
- The ID of the mark containing the entities which will have their material pointers updated.
- material
- The name of the material.
Example
To update the components part1, part2, and part3, so that they point to material mat1:
*createmark(components,1) part1 part2 part3
*materialupdate(component,1,mat1)
Errors
None.